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General Tabletop Discussion
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What kind of XP awards does your group currently use in 5E?
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<blockquote data-quote="Charlaquin" data-source="post: 8170304" data-attributes="member: 6779196"><p>I’m not talking about bonus XP for out of game behaviors (or the IMO deplorable practice of giving bonus XP for “good roleplaying”). I’m talking about setting up the XP award structure to encourage certain types of play. XP for encounters encourages a play style where you seek out dangerous challenges. XP for treasure encourages a play style where you try to <em>avoid</em> encounters (because they tax your resources for no direct reward) and prioritize challenges with the lowest risk and highest monetary reward. XP for completing quests encourages a play style where you take on quests for their own sake, regardless of potential monetary reward. XP for new locations discovered encourages a play style where you explore the uncharted sections of the map, but probably don’t return to areas that you’ve already filled in.</p><p></p><p>And of course, you can mix and match as you like. Since I like my games to be focused on heroic adventurers who take on quests and face deadly dangers, I award XP for encounters and quests completed. For a less heroic, Sword-and-Sorcery style hex crawler campaign, XP for treasure and locations discovered might be more appropriate. What you award XP for can have a big impact on the tone of a campaign.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8170304, member: 6779196"] I’m not talking about bonus XP for out of game behaviors (or the IMO deplorable practice of giving bonus XP for “good roleplaying”). I’m talking about setting up the XP award structure to encourage certain types of play. XP for encounters encourages a play style where you seek out dangerous challenges. XP for treasure encourages a play style where you try to [I]avoid[/I] encounters (because they tax your resources for no direct reward) and prioritize challenges with the lowest risk and highest monetary reward. XP for completing quests encourages a play style where you take on quests for their own sake, regardless of potential monetary reward. XP for new locations discovered encourages a play style where you explore the uncharted sections of the map, but probably don’t return to areas that you’ve already filled in. And of course, you can mix and match as you like. Since I like my games to be focused on heroic adventurers who take on quests and face deadly dangers, I award XP for encounters and quests completed. For a less heroic, Sword-and-Sorcery style hex crawler campaign, XP for treasure and locations discovered might be more appropriate. What you award XP for can have a big impact on the tone of a campaign. [/QUOTE]
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What kind of XP awards does your group currently use in 5E?
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