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What kind of XP awards does your group currently use in 5E?
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<blockquote data-quote="Oofta" data-source="post: 8170392" data-attributes="member: 6801845"><p>When it comes to tone of the game, I don't see how rewarding XP for specific behavior really makes much of a difference.</p><p></p><p>I mean, I respond to and reward <em>PCs</em> for their actions, why would I need anything else? Play murder hobos? You get a reputation and people are distrustful of you. You may have to deal with the repercussion which can include everything up to vendors refusing to do business with you, a mob with pitchforks and torches or a mercenary group hired to hunt the PCs down.</p><p></p><p>Of course the easiest way is what I do which is say "no murder-hobos" as part of the pre-game prep. As far as any other tone or "feel" if I can't establish that as a DM without an external to the game world carrot I would feel like I was doing something wrong. </p><p></p><p>I set up scenarios, organizations, conflicting goals of different factions. I set things in motion. What the PCs do with all of that? Completely up to them. I want to focus on what their PCs would do. I'll have the world respond to the PC's actions appropriately. I've even gotten to the point where I don't like inspiration points because it's too much of a meta-game reward.</p><p></p><p>The excitement doesn't come from accumulating something that doesn't exist for the PCs, the excitement comes from rescuing the dragon from the princess.</p><p></p><p>Standard disclaimer: different strokes for different folks, if you're having fun you're doing it right. Just explaining my preferences.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8170392, member: 6801845"] When it comes to tone of the game, I don't see how rewarding XP for specific behavior really makes much of a difference. I mean, I respond to and reward [I]PCs[/I] for their actions, why would I need anything else? Play murder hobos? You get a reputation and people are distrustful of you. You may have to deal with the repercussion which can include everything up to vendors refusing to do business with you, a mob with pitchforks and torches or a mercenary group hired to hunt the PCs down. Of course the easiest way is what I do which is say "no murder-hobos" as part of the pre-game prep. As far as any other tone or "feel" if I can't establish that as a DM without an external to the game world carrot I would feel like I was doing something wrong. I set up scenarios, organizations, conflicting goals of different factions. I set things in motion. What the PCs do with all of that? Completely up to them. I want to focus on what their PCs would do. I'll have the world respond to the PC's actions appropriately. I've even gotten to the point where I don't like inspiration points because it's too much of a meta-game reward. The excitement doesn't come from accumulating something that doesn't exist for the PCs, the excitement comes from rescuing the dragon from the princess. Standard disclaimer: different strokes for different folks, if you're having fun you're doing it right. Just explaining my preferences. [/QUOTE]
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What kind of XP awards does your group currently use in 5E?
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