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General Tabletop Discussion
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What kinds of design space is there in alignments?
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<blockquote data-quote="Jer" data-source="post: 8684968" data-attributes="member: 19857"><p>I'm going to argue against that - I doubt that alignment will ever go away for the same reason I doubt that they'll ever drop the raw numbers on abilities and just use the bonus/penalty value, or why they won't give up on having something called a "saving throw" even if the mechanics around them keep changing.</p><p></p><p>There are some things that if you remove from the game it loses the "pop cultural" vibe of being D&D. Alignment is one of those things - that dang 9-point alignment grid is embedded into the cultural consciousness and associated with D&D now. Just like having an 18 Strength or "missing your save" is.</p></blockquote><p></p>
[QUOTE="Jer, post: 8684968, member: 19857"] I'm going to argue against that - I doubt that alignment will ever go away for the same reason I doubt that they'll ever drop the raw numbers on abilities and just use the bonus/penalty value, or why they won't give up on having something called a "saving throw" even if the mechanics around them keep changing. There are some things that if you remove from the game it loses the "pop cultural" vibe of being D&D. Alignment is one of those things - that dang 9-point alignment grid is embedded into the cultural consciousness and associated with D&D now. Just like having an 18 Strength or "missing your save" is. [/QUOTE]
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What kinds of design space is there in alignments?
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