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What kinds of New Settings do you want?
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<blockquote data-quote="Kaodi" data-source="post: 5867382" data-attributes="member: 1231"><p>I like the idea of a Wild West setting. That is something familiar which has perhaps not been explored much in D&D. If it were to match up races to cultures <em>as a starting point</em>, I could see humans, dwarves and halflings being the "old world" races, with elves/wild elves being the Native Americans, eladrin/high elves being the Aztecs, tieflings as the priest class of the Aztecs, servants of an evil sun god (who seem to almost always be good in D&D), and perhaps deva/aasimar being outcasts from a more prosperous time in that society. Dragonborn would be the Mayans, with the distinction between couatl and dragons blurred, and gnomes would be the Incans. Oh, and half-elves would be Californians and Mexicans, as in Eberron their own group. Something I think I would do though is keep all other humanoid and monstrous humanoid races out of the setting, and focus on actual monsters for threats beyond hostile peoples.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 5867382, member: 1231"] I like the idea of a Wild West setting. That is something familiar which has perhaps not been explored much in D&D. If it were to match up races to cultures [I]as a starting point[/I], I could see humans, dwarves and halflings being the "old world" races, with elves/wild elves being the Native Americans, eladrin/high elves being the Aztecs, tieflings as the priest class of the Aztecs, servants of an evil sun god (who seem to almost always be good in D&D), and perhaps deva/aasimar being outcasts from a more prosperous time in that society. Dragonborn would be the Mayans, with the distinction between couatl and dragons blurred, and gnomes would be the Incans. Oh, and half-elves would be Californians and Mexicans, as in Eberron their own group. Something I think I would do though is keep all other humanoid and monstrous humanoid races out of the setting, and focus on actual monsters for threats beyond hostile peoples. [/QUOTE]
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