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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What Kinds of Settings do You Want to See for 4E?
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<blockquote data-quote="Ruin Explorer" data-source="post: 4005547" data-attributes="member: 18"><p>To me, Nyambe, Al Qadim, and OA are the opposite of "really unique", because they're basically all just "take culture X and make it mythic". Whilst AQ was pretty superb, I think 99% of that stuff just bores me senseless and is absolutely not "unique" in my view.</p><p></p><p>Dark Sun, on the other hand, is a good example of a tight, original, unique setting. Indeed, it's extremely rare, because it excludes a large amount of "generic" D&D stuff, including most races, many classes, and a huge number of animals and monsters.</p><p></p><p>So, yeah, I'd like to see more of "really unique" settings like Dark Sun, rather than either "quasi-medieval" settings. I can't really describe them, because a big part of the thrill would be that they were new to me, and original and exciting.</p><p></p><p>I could stand to see ONE quasi-European-medieval setting, though - one, which rather like Artesia, was actually kind of <em>medieval</em>, y'know grim and unfortunate. No clearly "good" societies, evil not done so much by monsters as by men (the monsters should be rare and the "big bads" most likely to be powerful humans rather than demons, or evil gods or bad dragons or full-on liches or whatever), lots of internecine warfare between the nations, and so on. The focus would be on human evil (albeit perhaps empowered by the supernatural), rather than supernatural/monstrous evil. That's kind of how I run the FR anyway, but I'd love to see something more grim and gritty, and intelligent and well-developed. Preferably where cliches like "adventuring is a profession!" were NOT the case, and adventurers were seen as smelly vagabonds and dangerous hooligans, and magic items weren't on sale in the shops. Definately like to see Elves and Dwarves either extremely rare or gone from such a setting. Tieflings and other "quasi-human" races might fit, though.</p><p></p><p>A big crazy city campaign setting much like New Corbuzon in China Mieville's <em>Perdido Street Station</em>. I imagine Ptolus is a bit like this, but it's built on 3E's assumptions and Monte claims he's out of the industry. So something Ptolus like would get my wallet ready to empty, if of similar quality and level of crazy.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4005547, member: 18"] To me, Nyambe, Al Qadim, and OA are the opposite of "really unique", because they're basically all just "take culture X and make it mythic". Whilst AQ was pretty superb, I think 99% of that stuff just bores me senseless and is absolutely not "unique" in my view. Dark Sun, on the other hand, is a good example of a tight, original, unique setting. Indeed, it's extremely rare, because it excludes a large amount of "generic" D&D stuff, including most races, many classes, and a huge number of animals and monsters. So, yeah, I'd like to see more of "really unique" settings like Dark Sun, rather than either "quasi-medieval" settings. I can't really describe them, because a big part of the thrill would be that they were new to me, and original and exciting. I could stand to see ONE quasi-European-medieval setting, though - one, which rather like Artesia, was actually kind of [I]medieval[/I], y'know grim and unfortunate. No clearly "good" societies, evil not done so much by monsters as by men (the monsters should be rare and the "big bads" most likely to be powerful humans rather than demons, or evil gods or bad dragons or full-on liches or whatever), lots of internecine warfare between the nations, and so on. The focus would be on human evil (albeit perhaps empowered by the supernatural), rather than supernatural/monstrous evil. That's kind of how I run the FR anyway, but I'd love to see something more grim and gritty, and intelligent and well-developed. Preferably where cliches like "adventuring is a profession!" were NOT the case, and adventurers were seen as smelly vagabonds and dangerous hooligans, and magic items weren't on sale in the shops. Definately like to see Elves and Dwarves either extremely rare or gone from such a setting. Tieflings and other "quasi-human" races might fit, though. A big crazy city campaign setting much like New Corbuzon in China Mieville's [I]Perdido Street Station[/I]. I imagine Ptolus is a bit like this, but it's built on 3E's assumptions and Monte claims he's out of the industry. So something Ptolus like would get my wallet ready to empty, if of similar quality and level of crazy. [/QUOTE]
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