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What kinds of things could you find on a lost continent?
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<blockquote data-quote="Cyclops" data-source="post: 946257" data-attributes="member: 2774"><p>Every lost continent needs Dinosaurs!</p><p></p><p> And south pacific villagers where the girls all have charismas of 16 to 20 (and really good constitutions, if'n ya take my meaning).</p><p>No real mages, adepts and sorcerers mostly. With bizzare spells.</p><p></p><p>Ruins yes. Try the pelucidar approach. keep the human tyopes primitive, and make reptiles the true civilization. But human types are captured for slaves. </p><p></p><p>try this: Pterafolk are the true masters (page 74, Monsters of Faerun). Lizard men are next forming the upper class of craftsmen. And the armies are intelligent apes (use half orc stats, bur describe them like planet of the apes gorrillas).</p><p></p><p>The pterafolk are true wizards and psionicists.</p><p>The Lizardmen are clerics and sorcerers.</p><p>The apes are fighters and rangers.</p><p>Human types are just slaves/food.</p></blockquote><p></p>
[QUOTE="Cyclops, post: 946257, member: 2774"] Every lost continent needs Dinosaurs! And south pacific villagers where the girls all have charismas of 16 to 20 (and really good constitutions, if'n ya take my meaning). No real mages, adepts and sorcerers mostly. With bizzare spells. Ruins yes. Try the pelucidar approach. keep the human tyopes primitive, and make reptiles the true civilization. But human types are captured for slaves. try this: Pterafolk are the true masters (page 74, Monsters of Faerun). Lizard men are next forming the upper class of craftsmen. And the armies are intelligent apes (use half orc stats, bur describe them like planet of the apes gorrillas). The pterafolk are true wizards and psionicists. The Lizardmen are clerics and sorcerers. The apes are fighters and rangers. Human types are just slaves/food. [/QUOTE]
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What kinds of things could you find on a lost continent?
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