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General Tabletop Discussion
*Pathfinder & Starfinder
What Knowledge Skill do you use/allow?
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<blockquote data-quote="evilbob" data-source="post: 3966189" data-attributes="member: 9789"><p>I use the PHB Knowledge skills only. This is because there are already too many and this is as good of a limit as anything else, and at least they are all well-defined and have specific synergies laid out.</p><p></p><p>However, I think this short list is already too long. Sub-dividing these skills further only compounds this problem. The issue is that players want to spend their skill points on something -useful,- and unless there's a clear in-game benefit that actually comes up more often than "rarely," it's pretty much a waste of time to even categorize and worry about all these separate skills.</p><p></p><p>Sure, all of human knowledge cannot be easily divided up into just a couple of skills, so the fewer your total skills, the less "real" this skill will seem. However, there is technically no limit to how many times you could divide up all types of things that could be skills, or even just Knowledge skills - in the end, this kind of system simply becomes unmanageable and doesn't lend itself well to a game. It's better, in my opinion, to make things simpler and easier for the sake of gameplay.</p><p></p><p>Then again, this is coming from the perspective of someone trying to take the entire skill list down to about 20 skills. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="evilbob, post: 3966189, member: 9789"] I use the PHB Knowledge skills only. This is because there are already too many and this is as good of a limit as anything else, and at least they are all well-defined and have specific synergies laid out. However, I think this short list is already too long. Sub-dividing these skills further only compounds this problem. The issue is that players want to spend their skill points on something -useful,- and unless there's a clear in-game benefit that actually comes up more often than "rarely," it's pretty much a waste of time to even categorize and worry about all these separate skills. Sure, all of human knowledge cannot be easily divided up into just a couple of skills, so the fewer your total skills, the less "real" this skill will seem. However, there is technically no limit to how many times you could divide up all types of things that could be skills, or even just Knowledge skills - in the end, this kind of system simply becomes unmanageable and doesn't lend itself well to a game. It's better, in my opinion, to make things simpler and easier for the sake of gameplay. Then again, this is coming from the perspective of someone trying to take the entire skill list down to about 20 skills. :) [/QUOTE]
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What Knowledge Skill do you use/allow?
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