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General Tabletop Discussion
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What Knowledge Skill do you use/allow?
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<blockquote data-quote="Celebrim" data-source="post: 3982654" data-attributes="member: 4937"><p>Knowledge (Arcana)</p><p>Knowledge (Architecture and Engineering) </p><p>Knowledge (Arts and Literature)</p><p>Knowledge (Computation and Ledgers)</p><p>Knowledge (Customs and Heraldy)</p><p>Knowledge (Geology and Mining)</p><p>Knowledge (History and Geography)</p><p>Knowledge (Law)</p><p>Knowledge (Nature)</p><p>Knowledge (The Planes)</p><p>Knowledge (Religion and Philosophy)</p><p></p><p>There are a few subtle shifts in how knowledge is organized compared to RAW. For example, knowledge of social customs is no longer the joint concern of 'Geography' and 'Nobility'. Linages are no longer the joint concern of 'History' and 'Nobility', and meterology is no longer the joint concern of both 'Geography' and 'Nature'. The only real overlaps are within 'Engineering' which seems superficially to overlap with both computation and mining. The assumption here is that most engineering is carried out by various rules of thumb, and that sophisticated mathimatical modeling and calculation is not normally part of the engineering process. Any computation is the special province of 'computers' - professional clerks who are paid to do 'figures' - as per the original meaning of the word. As for mining versus engineering, if you dig it out it is considered mining. If you erect it, it is considered engineering. Obviously, it behooves you to have some overlap in these areas of knowledge, but its not a requirement of the system. You can know how to keep and read the books of a merchantile concern, without knowing the slightest bit about how to build a building, and you can know how to erect a building without being able to find and quarry suitable stone for that building. The probablimatic 'Knowledge (Local)' goes away. This leaves a minor hole, but currently I'm ad hocing my way around it until I can get a system described that accomplishes what the original skill was intended to accomplish.</p><p></p><p>I also have three other skills which roughly could be characterized as knowledge skills, but which go under thier own category for various reasons. For most purposes, these would be knowledge skills in any other campaign.</p><p></p><p>Astrology</p><p>Leadership</p><p>Tactics</p><p></p><p>In some ways, Leadership is to Diplomacy, what Knowledge (Nature) is Wilderness Lore or Knowledge (Architecture) is to Craft (Masonry). One is knowledge of the theory. The other is putting it into practice.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3982654, member: 4937"] Knowledge (Arcana) Knowledge (Architecture and Engineering) Knowledge (Arts and Literature) Knowledge (Computation and Ledgers) Knowledge (Customs and Heraldy) Knowledge (Geology and Mining) Knowledge (History and Geography) Knowledge (Law) Knowledge (Nature) Knowledge (The Planes) Knowledge (Religion and Philosophy) There are a few subtle shifts in how knowledge is organized compared to RAW. For example, knowledge of social customs is no longer the joint concern of 'Geography' and 'Nobility'. Linages are no longer the joint concern of 'History' and 'Nobility', and meterology is no longer the joint concern of both 'Geography' and 'Nature'. The only real overlaps are within 'Engineering' which seems superficially to overlap with both computation and mining. The assumption here is that most engineering is carried out by various rules of thumb, and that sophisticated mathimatical modeling and calculation is not normally part of the engineering process. Any computation is the special province of 'computers' - professional clerks who are paid to do 'figures' - as per the original meaning of the word. As for mining versus engineering, if you dig it out it is considered mining. If you erect it, it is considered engineering. Obviously, it behooves you to have some overlap in these areas of knowledge, but its not a requirement of the system. You can know how to keep and read the books of a merchantile concern, without knowing the slightest bit about how to build a building, and you can know how to erect a building without being able to find and quarry suitable stone for that building. The probablimatic 'Knowledge (Local)' goes away. This leaves a minor hole, but currently I'm ad hocing my way around it until I can get a system described that accomplishes what the original skill was intended to accomplish. I also have three other skills which roughly could be characterized as knowledge skills, but which go under thier own category for various reasons. For most purposes, these would be knowledge skills in any other campaign. Astrology Leadership Tactics In some ways, Leadership is to Diplomacy, what Knowledge (Nature) is Wilderness Lore or Knowledge (Architecture) is to Craft (Masonry). One is knowledge of the theory. The other is putting it into practice. [/QUOTE]
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