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General Tabletop Discussion
*Pathfinder & Starfinder
What Knowledge Skill do you use/allow?
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<blockquote data-quote="mirivor" data-source="post: 3988869" data-attributes="member: 7478"><p>Does anyone have any sort of system where you take points in like (as an example) "Knowledge: Science: Chemistry" and "Knowledge: Science: Physics" and the overall points in "Knowledge: Science: *" contribute somehow to checks made for a specific sub-skill?</p><p></p><p></p><p>I actually do. Please bear in mind that I do not use D20... I have a complete homemade system. </p><p></p><p>My system dictates that all skills have basic ranks. Those ranks count toward all possible topics associated with the skill in question, say Knowledge: Undead. After a certain number of ranks in the skill, the player advances into a new category of ranks (called Expert) which entail a more detailed knowledge of a subset of topics within the main skill... we will say Knowledge: Incorporeal Undead. The player may go back and purchase more expert ranks toward a new subtopic, such as Corporeal Undead, should he desire. Once a set point is reached the ranks purchased are called Master ranks. These must be applied to a very limited topic within the main one, such as Knowledge: Undead: Wraiths. </p><p></p><p>The above method is applied to all things. My system even dictates combat as a skill, with the above method being applied to any weapon you pick up (Basic), then a group of them (say, swords), then finally a single weapon (longsword). </p><p></p><p>My players do indeed tend to be willing to advance skills. In rebellion against how poorly skills seem to get treated by most systems, I see to it that skill investment is a solid one.</p><p></p><p>Later!</p></blockquote><p></p>
[QUOTE="mirivor, post: 3988869, member: 7478"] Does anyone have any sort of system where you take points in like (as an example) "Knowledge: Science: Chemistry" and "Knowledge: Science: Physics" and the overall points in "Knowledge: Science: *" contribute somehow to checks made for a specific sub-skill? I actually do. Please bear in mind that I do not use D20... I have a complete homemade system. My system dictates that all skills have basic ranks. Those ranks count toward all possible topics associated with the skill in question, say Knowledge: Undead. After a certain number of ranks in the skill, the player advances into a new category of ranks (called Expert) which entail a more detailed knowledge of a subset of topics within the main skill... we will say Knowledge: Incorporeal Undead. The player may go back and purchase more expert ranks toward a new subtopic, such as Corporeal Undead, should he desire. Once a set point is reached the ranks purchased are called Master ranks. These must be applied to a very limited topic within the main one, such as Knowledge: Undead: Wraiths. The above method is applied to all things. My system even dictates combat as a skill, with the above method being applied to any weapon you pick up (Basic), then a group of them (say, swords), then finally a single weapon (longsword). My players do indeed tend to be willing to advance skills. In rebellion against how poorly skills seem to get treated by most systems, I see to it that skill investment is a solid one. Later! [/QUOTE]
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What Knowledge Skill do you use/allow?
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