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<blockquote data-quote="Arkhandus" data-source="post: 3023416" data-attributes="member: 13966"><p>My calculations would put it at a +1 Level Adjustment, but I agree that despite that, it'd still be superior to a human fighter in power, due to the significant Strength boost along with being size Large. With the advantages stacked in favor of this Ogre in melee combat, I'd say it needs a bit of toning down/readjusting of where its power lies.</p><p></p><p>Make these ogres clumsier, a bit shorter and broader but still Large. -4 Dex instead of -2. Reduce their base speed to 30 feet to reflect their stumpier legs/body, worse clumsiness, and such, and slightly lessen their advantages for melee (being able to close in or escape more rapidly). Reduce the Charisma penalty to -2, rendering the ogres a bit more social (at least amongst their own kind), free-thinking, and not as terribly poor in matters requiring force of personality, such as sorcery. Give them a trait called Minor Mystic Affinity, and say that it allows them to count their racial hit dice towards their effective caster level for purposes of spell effects, caster level checks, dispelling, and meeting the prerequisites of feats or items or prestige classes (not for spells known/per day or anything like that though). Give them a -2 racial penalty on Reflex saves to further reflect their clumsiness.</p><p></p><p>I would suggest adding a restriction that forces them to choose, for their racial bonus feat, only a feat that has no prerequisites (meaning, they could choose stuff like Iron Will, Improved Initiative, Run, Skill Focus, or the like, but not Power Attack and its ilk).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3023416, member: 13966"] My calculations would put it at a +1 Level Adjustment, but I agree that despite that, it'd still be superior to a human fighter in power, due to the significant Strength boost along with being size Large. With the advantages stacked in favor of this Ogre in melee combat, I'd say it needs a bit of toning down/readjusting of where its power lies. Make these ogres clumsier, a bit shorter and broader but still Large. -4 Dex instead of -2. Reduce their base speed to 30 feet to reflect their stumpier legs/body, worse clumsiness, and such, and slightly lessen their advantages for melee (being able to close in or escape more rapidly). Reduce the Charisma penalty to -2, rendering the ogres a bit more social (at least amongst their own kind), free-thinking, and not as terribly poor in matters requiring force of personality, such as sorcery. Give them a trait called Minor Mystic Affinity, and say that it allows them to count their racial hit dice towards their effective caster level for purposes of spell effects, caster level checks, dispelling, and meeting the prerequisites of feats or items or prestige classes (not for spells known/per day or anything like that though). Give them a -2 racial penalty on Reflex saves to further reflect their clumsiness. I would suggest adding a restriction that forces them to choose, for their racial bonus feat, only a feat that has no prerequisites (meaning, they could choose stuff like Iron Will, Improved Initiative, Run, Skill Focus, or the like, but not Power Attack and its ilk). [/QUOTE]
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