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General Tabletop Discussion
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What LARP rules do you know?
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<blockquote data-quote="wingsandsword" data-source="post: 2588284" data-attributes="member: 14159"><p>It really depends on what kind of larp you want.</p><p></p><p>Through normal game-store channels, the only really widespread LARP is White Wolf's Mind's Eye Theater (now in a completely new edition), which is meant for the World of Darkness setting.</p><p></p><p>There have been LARP adaptations of other tabletop games from time to time, but they rarely get big. I know they made a LARP of Legend of the Five Rings, but in my experience, it's only generally played at big conventions. Back when West End Games made the Star Wars RPG, they made a Star Wars larp book, but I don't think it was too successful.</p><p></p><p>Personally, my favorite larp is NERO (<a href="http://www.nerolarp.com)" target="_blank">www.nerolarp.com)</a>, a huge fantasy larp (over 50 separate campaigns across the US & Canada, all sharing one world). It's been around since 1989, but it really got big with a huge article in Dragon Magazine in 1991, leading to it expanding around the country as interest in it increased rapidly. It's a live combat "boffer" larp in a high-fantasy setting. I'd recommend it if you're ever near a game and want to play for a weekend. It's almost certainly the biggest fantasy larp in the US. (The Society for Creative Anachronism is larger, but they generally don't like to be called a larp, considering themselves to be a historic reenactment group.)</p><p></p><p>Generally, in the US, LARPs are either White Wolfs spinoffs to tabletop games, one-shot convention games, or they are a completely separate gaming culture which just happens to have some overlap with tabletop games. Many tabletop gamers have a strange prejudice against LARP players, while many LARP players only play tabletop games with their larper friends (or don't play tabletop games at all), leading to not as much mixing of the subcultures as one would expect.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2588284, member: 14159"] It really depends on what kind of larp you want. Through normal game-store channels, the only really widespread LARP is White Wolf's Mind's Eye Theater (now in a completely new edition), which is meant for the World of Darkness setting. There have been LARP adaptations of other tabletop games from time to time, but they rarely get big. I know they made a LARP of Legend of the Five Rings, but in my experience, it's only generally played at big conventions. Back when West End Games made the Star Wars RPG, they made a Star Wars larp book, but I don't think it was too successful. Personally, my favorite larp is NERO ([url]www.nerolarp.com)[/url], a huge fantasy larp (over 50 separate campaigns across the US & Canada, all sharing one world). It's been around since 1989, but it really got big with a huge article in Dragon Magazine in 1991, leading to it expanding around the country as interest in it increased rapidly. It's a live combat "boffer" larp in a high-fantasy setting. I'd recommend it if you're ever near a game and want to play for a weekend. It's almost certainly the biggest fantasy larp in the US. (The Society for Creative Anachronism is larger, but they generally don't like to be called a larp, considering themselves to be a historic reenactment group.) Generally, in the US, LARPs are either White Wolfs spinoffs to tabletop games, one-shot convention games, or they are a completely separate gaming culture which just happens to have some overlap with tabletop games. Many tabletop gamers have a strange prejudice against LARP players, while many LARP players only play tabletop games with their larper friends (or don't play tabletop games at all), leading to not as much mixing of the subcultures as one would expect. [/QUOTE]
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