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What LARP rules do you know?
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<blockquote data-quote="Umbran" data-source="post: 2589799" data-attributes="member: 177"><p>A great many of the folks in the SCA are <em>not</em> doing live action role play, in that there's no "role" invovled. Having a separate name does not a role make, after all. You aren't role playing the middle ages if you put on armor, whack at someone a few times, and then go off to talk about computer programming <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Many, even within the SCA, take the fighting to be, in effect, an athletic sport or martial art. </p><p></p><p>Be that as it may, it does depend upon the type of larp you want to run. Often, the first major division considered is, "Live Combat or Theatre Style?" </p><p></p><p>In Live Combat games, players physically fight - they pick up some form of weapon, and actually hit another player (or NPC) with it to simulate fighting. Some folks like the physical activity, adrenaline rush, and so on. Others find it limiting, because the character's abilities are directly link to the player's ability to wield a weapon. In addition, for smaller groups, Live Combat can be an insurance nightmare.</p><p></p><p>Theatre Style games have combat simulated via some other mechanic, be it dice rolling, rock-scissors-paper, and so on. Theatre style lacks the immersion of actually fighting yourself, but gains in the number of places you can play, and the types of characters you can use.</p><p></p><p>White Wolf has the widest selling available theatre-style larp rules. Many theatre-style players actually consider White Wolf to be it's own little sub-genre, and not without reason, as their rules were not generally useful for running anything but World of Darkness games.</p><p></p><p>Many other larps use homebrew rules, written for the particular game or campaign. <a href="http://www.interactivitiesink.com/" target="_blank">Interactivities Ink</a> published <em>Rules to Live By</em> a more generic set of larp rules, designed to run theatre-style games of any genre. These rules are far from perfect, but they work pretty well. Unfortunately, they are going out of business, and their supplies are limited. </p><p></p><p>If you're really interested, you can go poke around the <a href="http://www.larpaweb.net/news.php" target="_blank">Live Action Role Player's Association web stie</a></p></blockquote><p></p>
[QUOTE="Umbran, post: 2589799, member: 177"] A great many of the folks in the SCA are [i]not[/i] doing live action role play, in that there's no "role" invovled. Having a separate name does not a role make, after all. You aren't role playing the middle ages if you put on armor, whack at someone a few times, and then go off to talk about computer programming :) Many, even within the SCA, take the fighting to be, in effect, an athletic sport or martial art. Be that as it may, it does depend upon the type of larp you want to run. Often, the first major division considered is, "Live Combat or Theatre Style?" In Live Combat games, players physically fight - they pick up some form of weapon, and actually hit another player (or NPC) with it to simulate fighting. Some folks like the physical activity, adrenaline rush, and so on. Others find it limiting, because the character's abilities are directly link to the player's ability to wield a weapon. In addition, for smaller groups, Live Combat can be an insurance nightmare. Theatre Style games have combat simulated via some other mechanic, be it dice rolling, rock-scissors-paper, and so on. Theatre style lacks the immersion of actually fighting yourself, but gains in the number of places you can play, and the types of characters you can use. White Wolf has the widest selling available theatre-style larp rules. Many theatre-style players actually consider White Wolf to be it's own little sub-genre, and not without reason, as their rules were not generally useful for running anything but World of Darkness games. Many other larps use homebrew rules, written for the particular game or campaign. [url=http://www.interactivitiesink.com/]Interactivities Ink[/url] published [i]Rules to Live By[/i] a more generic set of larp rules, designed to run theatre-style games of any genre. These rules are far from perfect, but they work pretty well. Unfortunately, they are going out of business, and their supplies are limited. If you're really interested, you can go poke around the [url=http://www.larpaweb.net/news.php]Live Action Role Player's Association web stie[/url] [/QUOTE]
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