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General Tabletop Discussion
*Dungeons & Dragons
What "lateral thinking" campaign would you like to see?
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<blockquote data-quote="Blue" data-source="post: 8295013" data-attributes="member: 20564"><p>There's a very old (back when Dragon magazine was owned by TSR) series called Dungeoncraft, and in it's part abotu world building, advice was "put a secret in everything you create". It doesn't - and mostly shouldn't - have anything to do with the campaign, or even plan on being discovered. But it's that extra bit of richness, that extra bit of "they do X" when it's not the most obvious, or whatever.</p><p></p><p>For example I had one campaign where the cosmology literally was that you can get from material plane to material plane through the elemental planes, and the material plane the adventure was taking place on was "thin-skinned" and easier to get to, which is why a bunch of different gods over the centuries had used this place as where to lead their chosen people away from genocide and other catastrophies. So no race was actually from the world. This was an unknown, though there are legends in the human/halfling kingdom about fleeting a war of annihilation against the elves in a fleet of 13 great arks, most of which made it to this land.</p><p></p><p>But it led to things like two completely different cultures of orcs - they weren't even from the same material plane. And a lot of other stuff that just subtly changed everything, from the dwarves "knowing" that all life outside their underground kingdom was killed in an earthquake (which was really them connecting through the plane of earth), etc. Plus lots of runes and relics from other races that no longer were here.</p><p></p><p>The only ones that knew-it-knew-it were the elves - each "court" was a steerable demiplane that visited other material planes for a few decades then moved on. The elves here were ones that stayed or were stranded when their court left - and it wasn't the court of elves that was involved in the war so knew nothing about it.</p><p></p><p>Had nothing to do with the first campaign in that setting, which lasted about 4 years. Came up in the second setting, whihc also had a new cout of elves connect - and they were the ones that had been battling the humans who had fled. But that was because the human nobility had fiendish blood (this started 3.0, before tieflings became commonplace).</p></blockquote><p></p>
[QUOTE="Blue, post: 8295013, member: 20564"] There's a very old (back when Dragon magazine was owned by TSR) series called Dungeoncraft, and in it's part abotu world building, advice was "put a secret in everything you create". It doesn't - and mostly shouldn't - have anything to do with the campaign, or even plan on being discovered. But it's that extra bit of richness, that extra bit of "they do X" when it's not the most obvious, or whatever. For example I had one campaign where the cosmology literally was that you can get from material plane to material plane through the elemental planes, and the material plane the adventure was taking place on was "thin-skinned" and easier to get to, which is why a bunch of different gods over the centuries had used this place as where to lead their chosen people away from genocide and other catastrophies. So no race was actually from the world. This was an unknown, though there are legends in the human/halfling kingdom about fleeting a war of annihilation against the elves in a fleet of 13 great arks, most of which made it to this land. But it led to things like two completely different cultures of orcs - they weren't even from the same material plane. And a lot of other stuff that just subtly changed everything, from the dwarves "knowing" that all life outside their underground kingdom was killed in an earthquake (which was really them connecting through the plane of earth), etc. Plus lots of runes and relics from other races that no longer were here. The only ones that knew-it-knew-it were the elves - each "court" was a steerable demiplane that visited other material planes for a few decades then moved on. The elves here were ones that stayed or were stranded when their court left - and it wasn't the court of elves that was involved in the war so knew nothing about it. Had nothing to do with the first campaign in that setting, which lasted about 4 years. Came up in the second setting, whihc also had a new cout of elves connect - and they were the ones that had been battling the humans who had fled. But that was because the human nobility had fiendish blood (this started 3.0, before tieflings became commonplace). [/QUOTE]
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Community
General Tabletop Discussion
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What "lateral thinking" campaign would you like to see?
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