Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What lessons did you learn from other systems?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheAlkaizer" data-source="post: 8637885" data-attributes="member: 7024893"><p>I was thinking about the other thread about our buying habits for RPG products; and tonight I just finished my second session ever of Forbidden Lands and I was reflecting on what I found difficult, easy, good, bad and what I learned from my experience. I'm sure we all pulled some lessons or learned things from forays into other RPGs and systems.</p><p></p><p>For example, my exploration of Forbidden Lands, which is a game that leans hard into proceduralism and random tables is that I might still be preparing too much stuff when I run D&D. Forbidden Lands leans a little too hard into that territory for me, but these two GMing sessions with this system showed me that with the right table, the right players a little creativity you can have a great evening. I hardly ever use random tables when I run D&D and I tend to worldbuild, and thus prepare a ton. It's been very refreshing to just arrive with a few notes jotted down, a few index cards with reminders for the relevant rules and just go for it.</p><p></p><p>For a more concrete example. The party stopped at a ruined watch tower to send the night. The sorcerer made a survival roll to <em>Make Camp</em>. He failed to get a success and thus I had to roll on for mishaps. The result was that <em>"one of the adventurers lost a piece of gear. The GM decides what it is".</em> I rolled to select a random player and asked him to describe his inventory. He's a Dwarf Rider with a donkey called Nana. He described five objects in his inventory. I told him to roll a D6, and that each value would correspond to the respective item in his inventory, and a 6 would be his donkey. Obviously, he rolled a 6 and hilarity ensued. We all described the scene where the Dwarf came back and said to the sorcerer <em>"Hey, where's Nana?"</em> for the Sorcerer to answer <em>"Oh, I untied her for a moment, she's... she's... wait."</em> Unfortunatly we had to end the session, but next session they'll spend the evening looking for the donkey, which sounds like a ton of fun. I don't think the mishaps really expected for mounts to be included, but it turned out great.</p><p></p><p>What about you? What are the lessons you learned? What systems taught you the most?</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8637885, member: 7024893"] I was thinking about the other thread about our buying habits for RPG products; and tonight I just finished my second session ever of Forbidden Lands and I was reflecting on what I found difficult, easy, good, bad and what I learned from my experience. I'm sure we all pulled some lessons or learned things from forays into other RPGs and systems. For example, my exploration of Forbidden Lands, which is a game that leans hard into proceduralism and random tables is that I might still be preparing too much stuff when I run D&D. Forbidden Lands leans a little too hard into that territory for me, but these two GMing sessions with this system showed me that with the right table, the right players a little creativity you can have a great evening. I hardly ever use random tables when I run D&D and I tend to worldbuild, and thus prepare a ton. It's been very refreshing to just arrive with a few notes jotted down, a few index cards with reminders for the relevant rules and just go for it. For a more concrete example. The party stopped at a ruined watch tower to send the night. The sorcerer made a survival roll to [I]Make Camp[/I]. He failed to get a success and thus I had to roll on for mishaps. The result was that [I]"one of the adventurers lost a piece of gear. The GM decides what it is".[/I] I rolled to select a random player and asked him to describe his inventory. He's a Dwarf Rider with a donkey called Nana. He described five objects in his inventory. I told him to roll a D6, and that each value would correspond to the respective item in his inventory, and a 6 would be his donkey. Obviously, he rolled a 6 and hilarity ensued. We all described the scene where the Dwarf came back and said to the sorcerer [I]"Hey, where's Nana?"[/I] for the Sorcerer to answer [I]"Oh, I untied her for a moment, she's... she's... wait."[/I] Unfortunatly we had to end the session, but next session they'll spend the evening looking for the donkey, which sounds like a ton of fun. I don't think the mishaps really expected for mounts to be included, but it turned out great. What about you? What are the lessons you learned? What systems taught you the most? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What lessons did you learn from other systems?
Top