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What Level 20 Class Would Win?
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<blockquote data-quote="Helldritch" data-source="post: 8007045" data-attributes="member: 6855114"><p>Yep. But we went for what would be chosen logically. Sorcerers were almost (dare I say never) taking this spell in my area. So we went with what a sorcerer would most likely choose for his limited known seventh level spells. As I said, simulacrum is not that powerful in a normal adventuring day. They get destroyed pretty fast and the cost of casting it is prohibitive in my campaign (4500 gp is a fortune in my campaigns). In addition, most if not all sorcerers are allergic to long rituals. For some reasons, people in my area play sorcerers very aggressively and rituals, save for detect magic and identify, are never taken. This explains why sorcerers would not take simulacrum in my area.</p><p></p><p>Again I must stress that the combattants were not made solely for one on one fight. We were also pitting them against monster groups of various size and powers. We were not only testing duel potentials but solo scenarii too. So the chosen spells would have to be used in all scenarii, even duels. What is good for duelling, is bad for solo scenarii. So if you wanted your build to perform in all aspects of the tests, you had to be extra carefull.</p><p></p><p>I hope it clarifies how we tested the various characters.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8007045, member: 6855114"] Yep. But we went for what would be chosen logically. Sorcerers were almost (dare I say never) taking this spell in my area. So we went with what a sorcerer would most likely choose for his limited known seventh level spells. As I said, simulacrum is not that powerful in a normal adventuring day. They get destroyed pretty fast and the cost of casting it is prohibitive in my campaign (4500 gp is a fortune in my campaigns). In addition, most if not all sorcerers are allergic to long rituals. For some reasons, people in my area play sorcerers very aggressively and rituals, save for detect magic and identify, are never taken. This explains why sorcerers would not take simulacrum in my area. Again I must stress that the combattants were not made solely for one on one fight. We were also pitting them against monster groups of various size and powers. We were not only testing duel potentials but solo scenarii too. So the chosen spells would have to be used in all scenarii, even duels. What is good for duelling, is bad for solo scenarii. So if you wanted your build to perform in all aspects of the tests, you had to be extra carefull. I hope it clarifies how we tested the various characters. [/QUOTE]
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