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What Level 20 Class Would Win?
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<blockquote data-quote="ClaytonCross" data-source="post: 8007652" data-attributes="member: 6880599"><p>I think there is an argument for Battlesmith Artificer who can achieve a static AC26 with class features and has buffs for higher including but not limited to +5 form shield and +2 for haste allowing for an AC easily higher than 30 where you half to get a natural twenty to hit them. Then the Steel defender can give the attacker disadvantage which greatly reduces the change of getting a natural twenty by requiring they get 2 natural twenties on the same roll. Add to that the Artificer can self heal and gets a +8 to all saves (from Soul of Artifice, infusion replicate magic item ring of protection and cloak of protection) They are more than capable with dealing with save spells. I believe they can out fight everything but the Moon druid pretty reliably. The moon druid just about can't dye but they arguably also can't kill the Battlesmsith Artificer ether so it becomes a very very very long endurance game but I give it to the artificer because the artificer will continually and consistently damage the druid so they do get the offensive advantage assuming the druid doesn't turn into bird and just fly away after realizing how painful this fight would be.</p><p></p><p>Edit: As a side not, the Artificer gets Constitution and Intelligence saving throughs. Your going to want max intelligence for weapon and spell attacks so your first two ASI go there. Then next 3 ASI I would put into Resilient Dex, Resilient Wisdom, and Resilient Charisma. With the +8 to all saves from class features, you now have a minimum of +12 to everything but strength. Intelligence save as high as +17 which has if I recall the most save or die spells the wisard is feared for.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 8007652, member: 6880599"] I think there is an argument for Battlesmith Artificer who can achieve a static AC26 with class features and has buffs for higher including but not limited to +5 form shield and +2 for haste allowing for an AC easily higher than 30 where you half to get a natural twenty to hit them. Then the Steel defender can give the attacker disadvantage which greatly reduces the change of getting a natural twenty by requiring they get 2 natural twenties on the same roll. Add to that the Artificer can self heal and gets a +8 to all saves (from Soul of Artifice, infusion replicate magic item ring of protection and cloak of protection) They are more than capable with dealing with save spells. I believe they can out fight everything but the Moon druid pretty reliably. The moon druid just about can't dye but they arguably also can't kill the Battlesmsith Artificer ether so it becomes a very very very long endurance game but I give it to the artificer because the artificer will continually and consistently damage the druid so they do get the offensive advantage assuming the druid doesn't turn into bird and just fly away after realizing how painful this fight would be. Edit: As a side not, the Artificer gets Constitution and Intelligence saving throughs. Your going to want max intelligence for weapon and spell attacks so your first two ASI go there. Then next 3 ASI I would put into Resilient Dex, Resilient Wisdom, and Resilient Charisma. With the +8 to all saves from class features, you now have a minimum of +12 to everything but strength. Intelligence save as high as +17 which has if I recall the most save or die spells the wisard is feared for. [/QUOTE]
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