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What Level 20 Class Would Win?
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<blockquote data-quote="NotAYakk" data-source="post: 8008226" data-attributes="member: 72555"><p>Here is what I'd aim for:</p><p></p><p>You have 2 hours to prepare for the fight. At the start of preparation, you have just finished a long rest, and all spells and effects and companions are stripped from you. At the end of the period, you and the area 10' around you are dropped into the area.</p><p></p><p>You begin 10' * 2^(1d6) apart, so somewhere between 20' and 640' feet (20', 40', 80', 160', 320' or 640').</p><p></p><p>You can have mundane equipment and spell components from the PHB list. Except for ammunition, you can have at most 2 of any one item or spell components. So no "I have 100000 caltrops" or whatever.</p><p></p><p>The terrain is a random map from some online repo, and you (the character) gets a paper copy of it. Which random map isn't known until you start the fight. But they are battle maps, so expect some blocking terrain, maybe a low ceiling (tunnels), etc.</p><p></p><p>If your foe is not dead within 2 hours, you lose. If you leave the map area, you lose. If you are more than 100' above the map area, or 100' under, you lose. Feel free to fly, but you aren't allowed to go up to the clouds and drop rocks or whatever.</p><p></p><p>If one player is a Ranger, the terrain counts as the Ranger's favored terrain.</p><p></p><p>Because Draws are relatively easy to force, A beats B if A can beat more <strong>other classes</strong> than B can. How A and B do against each other isn't part of their score; so saying "A Druid can burrow under ground and force a Draw against everyone, nobody beats the Druid" doesn't do anything for the Druid's score against any class; a Draw means the Druid loses and has a score of 0 against every other class; ie, is the worst.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8008226, member: 72555"] Here is what I'd aim for: You have 2 hours to prepare for the fight. At the start of preparation, you have just finished a long rest, and all spells and effects and companions are stripped from you. At the end of the period, you and the area 10' around you are dropped into the area. You begin 10' * 2^(1d6) apart, so somewhere between 20' and 640' feet (20', 40', 80', 160', 320' or 640'). You can have mundane equipment and spell components from the PHB list. Except for ammunition, you can have at most 2 of any one item or spell components. So no "I have 100000 caltrops" or whatever. The terrain is a random map from some online repo, and you (the character) gets a paper copy of it. Which random map isn't known until you start the fight. But they are battle maps, so expect some blocking terrain, maybe a low ceiling (tunnels), etc. If your foe is not dead within 2 hours, you lose. If you leave the map area, you lose. If you are more than 100' above the map area, or 100' under, you lose. Feel free to fly, but you aren't allowed to go up to the clouds and drop rocks or whatever. If one player is a Ranger, the terrain counts as the Ranger's favored terrain. Because Draws are relatively easy to force, A beats B if A can beat more [b]other classes[/b] than B can. How A and B do against each other isn't part of their score; so saying "A Druid can burrow under ground and force a Draw against everyone, nobody beats the Druid" doesn't do anything for the Druid's score against any class; a Draw means the Druid loses and has a score of 0 against every other class; ie, is the worst. [/QUOTE]
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