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What Level 20 Class Would Win?
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<blockquote data-quote="Benjamin Olson" data-source="post: 8009200" data-attributes="member: 6988941"><p>Bear Totem Killer: An Eldritch Knight with Shadow Blade is doing psychic damage, the one thing that the Barbarian isn't resistant to. Upcast level 3 and Action Surge for 8 Attacks in a turn with a 3d8 weapon. With Dueling fighting style and max strength it is an average 20.5 damage per hit. +11 to hit. I don't think anyone else can nova that much psychic damage. The Eldritch Knight is generally given an edge amongst martials in this no magic item situation because Shadow Blade does then become the most powerful weapon available and they have it.</p><p></p><p>Moon Druid Killer: Sorcerer. Sorcerer takes Power Word Kill and Fly (if they can't fly from class or racial features). Attack with cantrips. If Moon Druid's form is ever below 100 hit points Quicken Power Word Kill for instant death. With flight the Moon Druid has to turn into a flying shape to catch you and none of them have over 100 hit points so they better not do that as long as you've got Power Word Kill in your back pocket. If their shape gets real low on health they can also be hit with Sleep giving the Sorcerer a full minute to prepare some other doom for them (delayed action fireball time anyone?).</p><p></p><p>Note that in an actual campaign a Wizard is far more likely to have learned Power Word Kill because it is mostly kind of a waste for a 9th level spell and a Sorcerer spell known. Since they can't quicken spells though they would have to use a more complicated tactic to get the Druid in that danger zone at the beginning of their turn.</p><p></p><p>As for Paladins, they don't actually quite nova as well as some Fighters at level 20 until the Fighters use up their Action Surges. Conquest Paladins do the best because they get one more attack and expanded crit range at level 20, but even as a Polearm master with 4 total attacks, dropping 4 sets of smites, it doesn't quite add up to 8 attacks from a Shadow Blading Eldritch Knight or a Battlemaster with Great Weapon Master or Sharpshooter if they unload all their maneuver dice. With quality magic weapons basically any level 20 Fighter would surpass them with an action surge. They nova far better than Fighters through most of the game though, and Fighters never get more than 2 action surge nova rounds per rest whereas they can lay down a lot of smites and save them for when they actually hit.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8009200, member: 6988941"] Bear Totem Killer: An Eldritch Knight with Shadow Blade is doing psychic damage, the one thing that the Barbarian isn't resistant to. Upcast level 3 and Action Surge for 8 Attacks in a turn with a 3d8 weapon. With Dueling fighting style and max strength it is an average 20.5 damage per hit. +11 to hit. I don't think anyone else can nova that much psychic damage. The Eldritch Knight is generally given an edge amongst martials in this no magic item situation because Shadow Blade does then become the most powerful weapon available and they have it. Moon Druid Killer: Sorcerer. Sorcerer takes Power Word Kill and Fly (if they can't fly from class or racial features). Attack with cantrips. If Moon Druid's form is ever below 100 hit points Quicken Power Word Kill for instant death. With flight the Moon Druid has to turn into a flying shape to catch you and none of them have over 100 hit points so they better not do that as long as you've got Power Word Kill in your back pocket. If their shape gets real low on health they can also be hit with Sleep giving the Sorcerer a full minute to prepare some other doom for them (delayed action fireball time anyone?). Note that in an actual campaign a Wizard is far more likely to have learned Power Word Kill because it is mostly kind of a waste for a 9th level spell and a Sorcerer spell known. Since they can't quicken spells though they would have to use a more complicated tactic to get the Druid in that danger zone at the beginning of their turn. As for Paladins, they don't actually quite nova as well as some Fighters at level 20 until the Fighters use up their Action Surges. Conquest Paladins do the best because they get one more attack and expanded crit range at level 20, but even as a Polearm master with 4 total attacks, dropping 4 sets of smites, it doesn't quite add up to 8 attacks from a Shadow Blading Eldritch Knight or a Battlemaster with Great Weapon Master or Sharpshooter if they unload all their maneuver dice. With quality magic weapons basically any level 20 Fighter would surpass them with an action surge. They nova far better than Fighters through most of the game though, and Fighters never get more than 2 action surge nova rounds per rest whereas they can lay down a lot of smites and save them for when they actually hit. [/QUOTE]
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