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What Level 27 Characters Are Capable Of
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<blockquote data-quote="Larrin" data-source="post: 6240225" data-attributes="member: 55816"><p>With regard to Damage Auras: In my experience, they are the most lethal AND LEAST satisfying thing a monster can have. </p><p></p><p>As a Player/observer: Running into I've felt various combination of:</p><p>a) it was too powerful (specifically: aura 15 dmg at med-high heroic in confined quarters, but other times)</p><p>b) It was an uninteresting way of making an enemy powerful</p><p>c) it is arbitrarily damaging players for no good reason</p><p>d) it works at what its trying to do: make things challenging</p><p>e) I don't like it.</p><p></p><p>As a DM I've mostly avoided it.</p><p></p><p>I have to admit, against a fairly well rested epic party, you can't do much to them other than say "you WILL take 50 damage per round" and expect them to be scared enough to spend resources, but it falls flat when every epic villain's main threat is that his very existence damages you. It feels to me like the game is saying "You have too many hitpoints, we're going to have just take them back."</p><p></p><p></p><p>I'm not saying there is a better way (mechanically or thematically) to do 'the same thing', I'm just complaining <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p>On topic( almost?): Has anyone else tried to capture the scale of epic accomplishments (fighting gods, re-arragning the world) but at heroic level numbers. It was a fairly short campain, I started at 4th and ended at 6th, but along the way I gave them access to extra powers and customization. They fought 40 foot tall genies, brought down three out of four "Insane Fish Gods" arrayed against them, and saved the world; just with much smaller numbers on their sheets (and mine).</p></blockquote><p></p>
[QUOTE="Larrin, post: 6240225, member: 55816"] With regard to Damage Auras: In my experience, they are the most lethal AND LEAST satisfying thing a monster can have. As a Player/observer: Running into I've felt various combination of: a) it was too powerful (specifically: aura 15 dmg at med-high heroic in confined quarters, but other times) b) It was an uninteresting way of making an enemy powerful c) it is arbitrarily damaging players for no good reason d) it works at what its trying to do: make things challenging e) I don't like it. As a DM I've mostly avoided it. I have to admit, against a fairly well rested epic party, you can't do much to them other than say "you WILL take 50 damage per round" and expect them to be scared enough to spend resources, but it falls flat when every epic villain's main threat is that his very existence damages you. It feels to me like the game is saying "You have too many hitpoints, we're going to have just take them back." I'm not saying there is a better way (mechanically or thematically) to do 'the same thing', I'm just complaining :p On topic( almost?): Has anyone else tried to capture the scale of epic accomplishments (fighting gods, re-arragning the world) but at heroic level numbers. It was a fairly short campain, I started at 4th and ended at 6th, but along the way I gave them access to extra powers and customization. They fought 40 foot tall genies, brought down three out of four "Insane Fish Gods" arrayed against them, and saved the world; just with much smaller numbers on their sheets (and mine). [/QUOTE]
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