Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
What Level 27 Characters Are Capable Of
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6240271" data-attributes="member: 6696971"><p>While I can certainly understand that they would be annoying (the point!) I'm of the same mind as (Psi)SeveredHead on auras. Like anything, you want to use them in moderation and generally want to reserve them for a fight that has meaning. </p><p></p><p>By my estimation, from a tactical perspective, auras occupy roughly the same conceptual space as (i) zones and (ii) marking/defender control. They force the opposition to make a difficult choice between two suboptimal decisions; eg the "catch-22":</p><p></p><p>- Do I stay within the boundary of the aura and suffer the damage or (likely worse) condition?</p><p></p><p>or</p><p></p><p>- Do I move and provoke one or more Opportunity Attacks?</p><p></p><p>Like any proper control effect, it induces tactical overhead that the players must deal with in order to advance their agenda (positioning to protect the artillery, positioning to set-up for a group nova, positioning to ensure people are in protective zones/auras of their own or within range of positive effects, protect a minion, et al). They work best when coupled with an effect (an equally punitive OA by the primary enemy or a secondary enemy, or a hazard/trap dynamic that works in conjunction), an enemy group dynamic that creates force multiplication (eg the Aura afflicts vulnerability, - defenses, etc).</p><p></p><p>Two things you need to be careful of when leveraging an aura is (i) making the OAs (either primary monster or secondary) so punitive that it isn't worth risking provoking them when moving out of the aura's effect or (ii) making the aura so large as to be inescapable. Both of these serve to undermine the "catch-22" that you're going for. </p><p></p><p>Further as PSH notes above, they also ensure that a Solo or Elite will AoE threaten PCs even under a deployment of "lockdown" barrage.</p><p></p><p>Then, of course, there are thematic considerations when using them; eg do they fit the schtick of this monster/enemy? It makes sense for staying in melee proximity to have some punitive effect when engaging master swordsmen, berserkers, savage monsters laden with spikes, psionic creatures, swarms etc. </p><p></p><p>A la Neverwinter Campaign Setting? I personally have not but the tier system is just a default that can easily be detached to support whatever sort of play you're looking for. The math of the system is tight and transparent enough to make for functional Epic play at the Heroic tier. You could easily enough just treat it as 13th Age does and just contract 4e play into 10 levels.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6240271, member: 6696971"] While I can certainly understand that they would be annoying (the point!) I'm of the same mind as (Psi)SeveredHead on auras. Like anything, you want to use them in moderation and generally want to reserve them for a fight that has meaning. By my estimation, from a tactical perspective, auras occupy roughly the same conceptual space as (i) zones and (ii) marking/defender control. They force the opposition to make a difficult choice between two suboptimal decisions; eg the "catch-22": - Do I stay within the boundary of the aura and suffer the damage or (likely worse) condition? or - Do I move and provoke one or more Opportunity Attacks? Like any proper control effect, it induces tactical overhead that the players must deal with in order to advance their agenda (positioning to protect the artillery, positioning to set-up for a group nova, positioning to ensure people are in protective zones/auras of their own or within range of positive effects, protect a minion, et al). They work best when coupled with an effect (an equally punitive OA by the primary enemy or a secondary enemy, or a hazard/trap dynamic that works in conjunction), an enemy group dynamic that creates force multiplication (eg the Aura afflicts vulnerability, - defenses, etc). Two things you need to be careful of when leveraging an aura is (i) making the OAs (either primary monster or secondary) so punitive that it isn't worth risking provoking them when moving out of the aura's effect or (ii) making the aura so large as to be inescapable. Both of these serve to undermine the "catch-22" that you're going for. Further as PSH notes above, they also ensure that a Solo or Elite will AoE threaten PCs even under a deployment of "lockdown" barrage. Then, of course, there are thematic considerations when using them; eg do they fit the schtick of this monster/enemy? It makes sense for staying in melee proximity to have some punitive effect when engaging master swordsmen, berserkers, savage monsters laden with spikes, psionic creatures, swarms etc. A la Neverwinter Campaign Setting? I personally have not but the tier system is just a default that can easily be detached to support whatever sort of play you're looking for. The math of the system is tight and transparent enough to make for functional Epic play at the Heroic tier. You could easily enough just treat it as 13th Age does and just contract 4e play into 10 levels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Level 27 Characters Are Capable Of
Top