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What Level 27 Characters Are Capable Of
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6240519" data-attributes="member: 1165"><p>That's ... a very strange party.</p><p></p><p>They look like they have no in-combat healing at all beyond potions. They're a little squishy though; only one (the barbarian) is tough, and I'm pretty sure a switch-hitting warlock must use Charisma as their key stat, not Con.</p><p></p><p>IME, even high-healing parties dread ongoing damage. To be scary though, there must be multiple types thrown around (perhaps archers that shoot poisoned arrows that inflict ongoing poison damage, and evil priests who inflict ongoing necrotic damage, etc). But I suppose the encounter would end too quickly for the ongoing damage to get scary.</p><p></p><p>My last campaign (ended at level 13) had lots of damage output. I found using multiple elites worked, or have the boss be able to redirect some attacks (either to allies, or against PCs) or create incentive not to insta-kill the boss (healing allies, "traps" that need to be shut down or they buff the boss's defenses, etc).</p><p></p><p></p><p></p><p>That's interesting. But IME you want to avoid all controller (or all any role) battles, if only for the variety. Which isn't to say I've never made it work, but only once or twice.</p><p></p><p></p><p></p><p>Can I clone you for my game? My current game (where I'm a DM) has a pacifist healer. I am SO stealing this idea!</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6240519, member: 1165"] That's ... a very strange party. They look like they have no in-combat healing at all beyond potions. They're a little squishy though; only one (the barbarian) is tough, and I'm pretty sure a switch-hitting warlock must use Charisma as their key stat, not Con. IME, even high-healing parties dread ongoing damage. To be scary though, there must be multiple types thrown around (perhaps archers that shoot poisoned arrows that inflict ongoing poison damage, and evil priests who inflict ongoing necrotic damage, etc). But I suppose the encounter would end too quickly for the ongoing damage to get scary. My last campaign (ended at level 13) had lots of damage output. I found using multiple elites worked, or have the boss be able to redirect some attacks (either to allies, or against PCs) or create incentive not to insta-kill the boss (healing allies, "traps" that need to be shut down or they buff the boss's defenses, etc). That's interesting. But IME you want to avoid all controller (or all any role) battles, if only for the variety. Which isn't to say I've never made it work, but only once or twice. Can I clone you for my game? My current game (where I'm a DM) has a pacifist healer. I am SO stealing this idea! [/QUOTE]
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What Level 27 Characters Are Capable Of
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