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What Level 27 Characters Are Capable Of
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<blockquote data-quote="Manbearcat" data-source="post: 6240952" data-attributes="member: 6696971"><p>I think my lead post represents the scaling of this concept throughout the tiers of play. </p><p></p><p>Admittedly, the Bladesinger is by no means a pure Striker (its prescribed role is Controller). However, in play (especially as the class progresses and gains further ability to extend or refresh Bladesong), the class plays as a ridiculously mobile and stout Striker (big S) with secondary controller (small c). Striker's suite of activatable "useful abilities that get them out of trouble" + the ability to build to strong passive defenses + Epic Destiny Daily "survive death" abilities make Striker's extremely potent toward the end of the game as much of their deficiencies from Heroic Tier of have been muted.</p><p></p><p>Nonetheless, an all striker party without the Epic Destiny "survive death" ability would definitely be in trouble in fights with Auras, Swarms, Zones, Minions, Hazards/Traps and heavy control effects. Effects that (i) mitigate the potency of their single target damage and (ii) force them to spend their action economy on survival or positioning really puts them behind the proverbial eight-ball in the overall action economy game. That is where Leaders who can spend their non-Standard Actions to move allies into place and/or to reactively heal them really become game changers. Obviously Defenders work in the opposite direction of Leaders; they proactively control the battlefield by dictating damage-in and enemy positioning, thus preserving the group's action economy for consistent deployment of nova damage. Finally, Controllers serve the same general purpose as Defenders (controlling the battlefield) while also outright denying enemy actions en masse and/or crushing the efficiency of their aggregate action economy.</p><p></p><p>While the Bladesinger and Ranger/Rogue in my game are ridiculously stout, mobile and have a deep suite of interrupt abilities to prevent damage-in, the control/heaing and action economy buffing of the Warlord/Druid is indispensable. Replacing the Warlord/Druid with another Striker would be a net loss for their group under pretty much all circumstances.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6240952, member: 6696971"] I think my lead post represents the scaling of this concept throughout the tiers of play. Admittedly, the Bladesinger is by no means a pure Striker (its prescribed role is Controller). However, in play (especially as the class progresses and gains further ability to extend or refresh Bladesong), the class plays as a ridiculously mobile and stout Striker (big S) with secondary controller (small c). Striker's suite of activatable "useful abilities that get them out of trouble" + the ability to build to strong passive defenses + Epic Destiny Daily "survive death" abilities make Striker's extremely potent toward the end of the game as much of their deficiencies from Heroic Tier of have been muted. Nonetheless, an all striker party without the Epic Destiny "survive death" ability would definitely be in trouble in fights with Auras, Swarms, Zones, Minions, Hazards/Traps and heavy control effects. Effects that (i) mitigate the potency of their single target damage and (ii) force them to spend their action economy on survival or positioning really puts them behind the proverbial eight-ball in the overall action economy game. That is where Leaders who can spend their non-Standard Actions to move allies into place and/or to reactively heal them really become game changers. Obviously Defenders work in the opposite direction of Leaders; they proactively control the battlefield by dictating damage-in and enemy positioning, thus preserving the group's action economy for consistent deployment of nova damage. Finally, Controllers serve the same general purpose as Defenders (controlling the battlefield) while also outright denying enemy actions en masse and/or crushing the efficiency of their aggregate action economy. While the Bladesinger and Ranger/Rogue in my game are ridiculously stout, mobile and have a deep suite of interrupt abilities to prevent damage-in, the control/heaing and action economy buffing of the Warlord/Druid is indispensable. Replacing the Warlord/Druid with another Striker would be a net loss for their group under pretty much all circumstances. [/QUOTE]
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