Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What Level 27 Characters Are Capable Of
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="keterys" data-source="post: 6243394" data-attributes="member: 43019"><p>There's a couple stand out powers and epic destiny features that can warp the game, but it's pretty easy for those to not come up.</p><p></p><p>For example, at 23rd level your PCs might begin starting combats with a burst 6 stun attack. So, that warps the metagame a bit. Or might start hitting every foe in the encounter, however spread out they are.</p><p></p><p>At 27th level, Hurricane of Blades makes the already ridiculous Storm of Blades look wimpy. Also, expect to lose a monster at the start of their turn to A Plan Comes Together. Actually, monsters often die on their turns to immediates and the like, so monster immediates become less useful (between daze + being bloodied and dying on turn) so look to free actions and no actions, as appropriate. That said, it's good to let dazed still do something <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Radiant optimization gets a bit stupid, with stacking vulnerability and bursts of radiance that can mean that on a single turn a PC does over 1000 damage and gives vulnerable 50+ radiant to the entire encounter.</p><p></p><p>Mobility improves - flight, bigger teleports, shifts of speed (or more). What might have meant a PC losing a round to positioning at lower level tends to just require an encounter trick to avoid.</p><p></p><p>In general, you want combats to either get bigger with foes that can operate at range, or get closer to make unfriendly close bursts harder. You also have to expect that several monsters will never get a chance to act, and plan accordingly. A battle against a solo and 5 standards is generally a better encounter than one against a single higher level solo... personally I tend to like ~2 elites and 4 standards.</p><p></p><p>That said, the game still does play _mostly_ like it used. It really just is a few outliers, and you could easily have a PC who hasn't taken any of them.</p></blockquote><p></p>
[QUOTE="keterys, post: 6243394, member: 43019"] There's a couple stand out powers and epic destiny features that can warp the game, but it's pretty easy for those to not come up. For example, at 23rd level your PCs might begin starting combats with a burst 6 stun attack. So, that warps the metagame a bit. Or might start hitting every foe in the encounter, however spread out they are. At 27th level, Hurricane of Blades makes the already ridiculous Storm of Blades look wimpy. Also, expect to lose a monster at the start of their turn to A Plan Comes Together. Actually, monsters often die on their turns to immediates and the like, so monster immediates become less useful (between daze + being bloodied and dying on turn) so look to free actions and no actions, as appropriate. That said, it's good to let dazed still do something :) Radiant optimization gets a bit stupid, with stacking vulnerability and bursts of radiance that can mean that on a single turn a PC does over 1000 damage and gives vulnerable 50+ radiant to the entire encounter. Mobility improves - flight, bigger teleports, shifts of speed (or more). What might have meant a PC losing a round to positioning at lower level tends to just require an encounter trick to avoid. In general, you want combats to either get bigger with foes that can operate at range, or get closer to make unfriendly close bursts harder. You also have to expect that several monsters will never get a chance to act, and plan accordingly. A battle against a solo and 5 standards is generally a better encounter than one against a single higher level solo... personally I tend to like ~2 elites and 4 standards. That said, the game still does play _mostly_ like it used. It really just is a few outliers, and you could easily have a PC who hasn't taken any of them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Level 27 Characters Are Capable Of
Top