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What Level 27 Characters Are Capable Of
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<blockquote data-quote="pemerton" data-source="post: 6243569" data-attributes="member: 42582"><p>Not at the moment. I haven't encountered the sort of power-ups that [MENTION=43019]keterys[/MENTION] describes, for instance. My group is still not particularly focus-firing, for instance, and there is no group-wide damage or initiative optimisatin. We don't use Expertise feats, and that means the "to hit" chances aren't as statopheric as some report.</p><p></p><p>In the last session they made it out of the Shrine of the Kuo-toa - in the end, the paladin turned up (having made friends with the kuo-toa priests offstage) - and via some amusing connivance managed to help the other PCs get through via talking rather than fighting. They made their sacrifices to Blibdoopoolp at the various altars (from memory, that's Area 3 of the module) and then appeared before her at the heart of the Dark Lake Ziggurat, which I had written up drawing on stuff in Underdark plus a couple of encounter ideas from E1 plus writing up Blibdoolpoolp herself as a 24th Elite Controller along the lines of her old Deities and Demigods description.</p><p></p><p>Rather than fighting they negotiated, and persuaded her to help them fight Torog, so she teleported them to the entrance to the Shadowdark at the Worm Bridge over the River Lathan. There the PCs commandeered a soul-fishing Planar Dromond carrying a group of Levistus-serving devils, and got them to sail the group down the river and across the Soul Slough to the icy caverns of the Shadowdark that lead to the Soul Abattoir. Next session is going to commence with a combat encounter vs a 22nd level solo Beholder Death Emperor, 23rd level solo Worm of Ages, plus another Solo and its elite support whose identity has not yet been revealed - a total of level 30. I expect them to find it challenging but not impossible.</p><p></p><p>Overall, I haven't found the dynamic to be radically different from Paragon except for the come-back-from-death options. The single biggest change is with the Invoker/Wizard/Sage of Ages, who basically can't roll less than 40 on any knowledge check. There are no secrets anymore!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6243569, member: 42582"] Not at the moment. I haven't encountered the sort of power-ups that [MENTION=43019]keterys[/MENTION] describes, for instance. My group is still not particularly focus-firing, for instance, and there is no group-wide damage or initiative optimisatin. We don't use Expertise feats, and that means the "to hit" chances aren't as statopheric as some report. In the last session they made it out of the Shrine of the Kuo-toa - in the end, the paladin turned up (having made friends with the kuo-toa priests offstage) - and via some amusing connivance managed to help the other PCs get through via talking rather than fighting. They made their sacrifices to Blibdoopoolp at the various altars (from memory, that's Area 3 of the module) and then appeared before her at the heart of the Dark Lake Ziggurat, which I had written up drawing on stuff in Underdark plus a couple of encounter ideas from E1 plus writing up Blibdoolpoolp herself as a 24th Elite Controller along the lines of her old Deities and Demigods description. Rather than fighting they negotiated, and persuaded her to help them fight Torog, so she teleported them to the entrance to the Shadowdark at the Worm Bridge over the River Lathan. There the PCs commandeered a soul-fishing Planar Dromond carrying a group of Levistus-serving devils, and got them to sail the group down the river and across the Soul Slough to the icy caverns of the Shadowdark that lead to the Soul Abattoir. Next session is going to commence with a combat encounter vs a 22nd level solo Beholder Death Emperor, 23rd level solo Worm of Ages, plus another Solo and its elite support whose identity has not yet been revealed - a total of level 30. I expect them to find it challenging but not impossible. Overall, I haven't found the dynamic to be radically different from Paragon except for the come-back-from-death options. The single biggest change is with the Invoker/Wizard/Sage of Ages, who basically can't roll less than 40 on any knowledge check. There are no secrets anymore! [/QUOTE]
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