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What level do you like your tabletop RPGs to allow you to achieve?
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<blockquote data-quote="Zhaleskra" data-source="post: 7032088" data-attributes="member: 20544"><p>As I will be entering my 40s this year, I find that I'm not interested in save the world/universe/multiverse campaigns as I once was (upcoming board game expansions not withstanding). I'm actually less of a campaign person now, and more of a "series" person.</p><p></p><p>The obvious answer is that it depends on the system. Longer answer: I prefer characters go from competent to seasoned, regardless of the system's method of getting there. It is much harder to create or play a meaningful adventure in my eyes when characters outclass many people in the world. While I have trouble with AD&D2E's warts, the idea that the characters weren't doing that much adventuring themselves after level 9 seemed like a good stopping point: you've become powerful enough that you've attracted followers, let them do your dirty work. Even in HARP, I think there'd maybe be a few hundred level 5 characters, and a handful of level 10s, with numbers dwindling with every level beyond that. This is because the diminishing return on investment hits fast in HARP, capping out favored skills at level 6 if all you do is max out favored skills: paying 2 points for a +1 bonus doesn't seem that great when for the first 10 ranks it was 2 for +5, then for the next it was 2 for +2, does it?</p></blockquote><p></p>
[QUOTE="Zhaleskra, post: 7032088, member: 20544"] As I will be entering my 40s this year, I find that I'm not interested in save the world/universe/multiverse campaigns as I once was (upcoming board game expansions not withstanding). I'm actually less of a campaign person now, and more of a "series" person. The obvious answer is that it depends on the system. Longer answer: I prefer characters go from competent to seasoned, regardless of the system's method of getting there. It is much harder to create or play a meaningful adventure in my eyes when characters outclass many people in the world. While I have trouble with AD&D2E's warts, the idea that the characters weren't doing that much adventuring themselves after level 9 seemed like a good stopping point: you've become powerful enough that you've attracted followers, let them do your dirty work. Even in HARP, I think there'd maybe be a few hundred level 5 characters, and a handful of level 10s, with numbers dwindling with every level beyond that. This is because the diminishing return on investment hits fast in HARP, capping out favored skills at level 6 if all you do is max out favored skills: paying 2 points for a +1 bonus doesn't seem that great when for the first 10 ranks it was 2 for +5, then for the next it was 2 for +2, does it? [/QUOTE]
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What level do you like your tabletop RPGs to allow you to achieve?
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