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What Level is a Guardsman?
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<blockquote data-quote="S'mon" data-source="post: 4527083" data-attributes="member: 463"><p>3e D&D - I did stats for the d20 NPCs wiki - link in sig - 3rd level warrior guards, 5th level warrior sergeants/elite guards, 7th level warrior elite guard sergeants. That's what I think is reasonable for a typical 3e world city-state like Greyhawk where STR 17 orc War-1s are 10 a penny and the city guard will have to regularly tangle with low level Rogues, Barbarians and such. I use the War-5s and War-7s for the Palace Guard of the Overking IMC. Backed up by Wizards and Clerics they would be suitable as a platoon or company size elite force within a regular city guard, that could take on common threats in the CR 1-4 range, like low level adventurer parties or raiding ogres. They could take on a troll or hill giant but might lose some men, so the city would prefer mid-level adventurers to deal with CR5+ threats.</p><p></p><p>BTW For Moldvay B/X D&D the monster entry for Veteran Mercenaries works fine, a group of Fighters of 1st-3rd level. They may be backed up by a 2nd-3rd level Cleric with 'command' or a 1st-3rd level M-U with 'Sleep', 'Charm Person', possibly 'Web'.</p><p></p><p>For 1e-2e AD&D I'd recommend bumping up the DMG listed stats a notch - instead of F0s make them F1 or F2, with a sergeant 1 level higher. Accompanying Cleric or Magic-User as listed is fine.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4527083, member: 463"] 3e D&D - I did stats for the d20 NPCs wiki - link in sig - 3rd level warrior guards, 5th level warrior sergeants/elite guards, 7th level warrior elite guard sergeants. That's what I think is reasonable for a typical 3e world city-state like Greyhawk where STR 17 orc War-1s are 10 a penny and the city guard will have to regularly tangle with low level Rogues, Barbarians and such. I use the War-5s and War-7s for the Palace Guard of the Overking IMC. Backed up by Wizards and Clerics they would be suitable as a platoon or company size elite force within a regular city guard, that could take on common threats in the CR 1-4 range, like low level adventurer parties or raiding ogres. They could take on a troll or hill giant but might lose some men, so the city would prefer mid-level adventurers to deal with CR5+ threats. BTW For Moldvay B/X D&D the monster entry for Veteran Mercenaries works fine, a group of Fighters of 1st-3rd level. They may be backed up by a 2nd-3rd level Cleric with 'command' or a 1st-3rd level M-U with 'Sleep', 'Charm Person', possibly 'Web'. For 1e-2e AD&D I'd recommend bumping up the DMG listed stats a notch - instead of F0s make them F1 or F2, with a sergeant 1 level higher. Accompanying Cleric or Magic-User as listed is fine. [/QUOTE]
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