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What Level is a Guardsman?
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<blockquote data-quote="Nyeshet" data-source="post: 4528595" data-attributes="member: 18363"><p>It depends incredibly upon the setting. </p><p></p><p>Is this a small town deep in a duchy known for few bandits and strong border defense? If so then the town guard likely just deals with the local drunks and the occasional pickpocket. A few 1st level warriors is good enough for most, perhaps lead by a veteran 1st level fighter or 2nd level warrior.</p><p></p><p>Perhaps it is a small frontier town, well outside of most reaches of civilization, dependent for news and rarer types of supplies upon an annual caravan that pass it while en route to more civilized regions? It will need far better warriors to defend it - from the occasional ogre or other monster, from the kobold or goblin bandits that may form near by, and so forth. Several warriors of perhaps 2nd to 4th level, perhaps even a couple 1st to 2nd level Fighters or Barbarians (or one of each), all lead by a Fighter or Barbarian (or a multi-class of both) of 2nd - 4th level. After all, they need to be able to survive such foes on a semi-regular basis just for the settlement to survive each year. Likely the leader of the warriors is also the chief or headman of the town, and one of the other PC level members of the defense is his son. </p><p></p><p>A city-state on a bay that has to deal with mercenary troop attacks, pirate raids, and maintaining their independence against a nearby duchy would likely have a small army of perhaps 20 to 50, with most having PC levels (albeit low levels), and the leaders being around level 5 to 8. Likely there will be a wizard and a cleric or two also in service to aid in the offense and defense, although at best each is perhaps around level 4 or 5. The cleric may have one or two 1st level helpers to deal with the less serious injuries and aid the higher level cleric with the more serious injuries. Likely both the wizard and cleric can Brew Potions - and the garrison has its own private (not for sale) stock of many useful (lower level) potions. If the wizard is high enough (5th level), he may have the feats for crafting enhanced arms/armor or wands, although the cost of such will limit just how many have been made. It may be that he has 2 or 3 wands with offensive spells and that the top 2 or 3 combatives have +1 armor and/or a +1 weapon. </p><p></p><p>So it all depends on the setting, really.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 4528595, member: 18363"] It depends incredibly upon the setting. Is this a small town deep in a duchy known for few bandits and strong border defense? If so then the town guard likely just deals with the local drunks and the occasional pickpocket. A few 1st level warriors is good enough for most, perhaps lead by a veteran 1st level fighter or 2nd level warrior. Perhaps it is a small frontier town, well outside of most reaches of civilization, dependent for news and rarer types of supplies upon an annual caravan that pass it while en route to more civilized regions? It will need far better warriors to defend it - from the occasional ogre or other monster, from the kobold or goblin bandits that may form near by, and so forth. Several warriors of perhaps 2nd to 4th level, perhaps even a couple 1st to 2nd level Fighters or Barbarians (or one of each), all lead by a Fighter or Barbarian (or a multi-class of both) of 2nd - 4th level. After all, they need to be able to survive such foes on a semi-regular basis just for the settlement to survive each year. Likely the leader of the warriors is also the chief or headman of the town, and one of the other PC level members of the defense is his son. A city-state on a bay that has to deal with mercenary troop attacks, pirate raids, and maintaining their independence against a nearby duchy would likely have a small army of perhaps 20 to 50, with most having PC levels (albeit low levels), and the leaders being around level 5 to 8. Likely there will be a wizard and a cleric or two also in service to aid in the offense and defense, although at best each is perhaps around level 4 or 5. The cleric may have one or two 1st level helpers to deal with the less serious injuries and aid the higher level cleric with the more serious injuries. Likely both the wizard and cleric can Brew Potions - and the garrison has its own private (not for sale) stock of many useful (lower level) potions. If the wizard is high enough (5th level), he may have the feats for crafting enhanced arms/armor or wands, although the cost of such will limit just how many have been made. It may be that he has 2 or 3 wands with offensive spells and that the top 2 or 3 combatives have +1 armor and/or a +1 weapon. So it all depends on the setting, really. [/QUOTE]
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