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What Level is a Guardsman?
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<blockquote data-quote="Philotomy Jurament" data-source="post: 4531510" data-attributes="member: 20854"><p>I agree with what S'mon said. I run OD&D, which is open-ended on levels, but which has a <a href="http://www.philotomy.com/#levels" target="_blank">level scale</a> where around 10th level or so is "high level." I don't find much need for a detailed, granular system for tracking the stats and abilities of NPCs like a fat bellied inn-owner. The town guard or average soldier is about as low as it goes, as far as needing any details. So I don't *need* any room or detailed system at the low end. Normal men are normal men, and I assign them the stats and abilities they need, separate from the class rules that govern PCs.</p><p></p><p>If he gets involved in a combat, the fat bellied inn-owner is a normal man with a couple of hit points, and probably a penalty to attack. The blacksmith has 6 or 7 hit points, and attacks as a normal man, without penalty. The tailor who who taught himself to throw knives in the circus is a 0-level normal man with a couple of hit points, and he attacks as a normal man except when throwing knives, in which case he gets a +4. The seer is a normal man, and not a magic user, but he has the special ability to cast augury, like the spell. The merchant's barbarian bodyguards are 0-level mercenaries with a hit points at the high end of the range and a +2 to hit. Et cetera.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 4531510, member: 20854"] I agree with what S'mon said. I run OD&D, which is open-ended on levels, but which has a [url=http://www.philotomy.com/#levels]level scale[/url] where around 10th level or so is "high level." I don't find much need for a detailed, granular system for tracking the stats and abilities of NPCs like a fat bellied inn-owner. The town guard or average soldier is about as low as it goes, as far as needing any details. So I don't *need* any room or detailed system at the low end. Normal men are normal men, and I assign them the stats and abilities they need, separate from the class rules that govern PCs. If he gets involved in a combat, the fat bellied inn-owner is a normal man with a couple of hit points, and probably a penalty to attack. The blacksmith has 6 or 7 hit points, and attacks as a normal man, without penalty. The tailor who who taught himself to throw knives in the circus is a 0-level normal man with a couple of hit points, and he attacks as a normal man except when throwing knives, in which case he gets a +4. The seer is a normal man, and not a magic user, but he has the special ability to cast augury, like the spell. The merchant's barbarian bodyguards are 0-level mercenaries with a hit points at the high end of the range and a +2 to hit. Et cetera. [/QUOTE]
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