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*TTRPGs General
What level is appropriate to encounter save or die effects?
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<blockquote data-quote="ashockney" data-source="post: 2971509" data-attributes="member: 1363"><p>Using the guidelines provided in the SRD, right around 8th - 10th level:</p><p></p><p>1) The use of hp damage spells are more efficient uses of these spell slots below 5th level</p><p>2) The access to counter their effects enter the game at the same time (raise dead)</p><p>3) Comparable CR creatures out of the MM enter the game around this time</p><p></p><p>In my own personal opinion, the opportunity cost of save or die at any level is disproportional to the rest of the game. If you look at the damage/hp curve, save or die doesn't belong, and takes unnecessary leaps. Disintegrate (3.5 style) was an excellent step in the right direction. The -10 hp character death rule is also a problem with the scaling damage, making sudden character deaths for too easy. These things are particularly true when compared to the amount of work and reduced fun produced by character death, based on my experience. You can absolutely threaten a character/party without wheeling and dealing character deaths left and right. It frankly, cheapens the game. For example, you finally overcome the giants, defeat their king, uphold the crown, then...oops, missed that find traps check on the loot box, didn't catch the symbol of death and, well, sorry friend rogue, that fort save is not very good. ??? </p><p></p><p>Alternatively, character activity should come and go in stages of condition:</p><p>Active </p><p>Moderately Wounded - Fatigued</p><p>Seriously Wounded - Weakened</p><p>Critically Wounded - Immobilized</p><p>Unconscious</p><p>Dying</p><p>Dead</p><p></p><p>I think it is good that you can move up and down these conditions from combat damage, or moved directly into these conditions from a variety of effects, such as a basilisk's glare, poison, etc.</p><p></p><p>I don't disagree that skilled combatants should be able to more quickly "critically" wound opponents with weapon and spells, however, it should only rarely result in immediate character death.</p></blockquote><p></p>
[QUOTE="ashockney, post: 2971509, member: 1363"] Using the guidelines provided in the SRD, right around 8th - 10th level: 1) The use of hp damage spells are more efficient uses of these spell slots below 5th level 2) The access to counter their effects enter the game at the same time (raise dead) 3) Comparable CR creatures out of the MM enter the game around this time In my own personal opinion, the opportunity cost of save or die at any level is disproportional to the rest of the game. If you look at the damage/hp curve, save or die doesn't belong, and takes unnecessary leaps. Disintegrate (3.5 style) was an excellent step in the right direction. The -10 hp character death rule is also a problem with the scaling damage, making sudden character deaths for too easy. These things are particularly true when compared to the amount of work and reduced fun produced by character death, based on my experience. You can absolutely threaten a character/party without wheeling and dealing character deaths left and right. It frankly, cheapens the game. For example, you finally overcome the giants, defeat their king, uphold the crown, then...oops, missed that find traps check on the loot box, didn't catch the symbol of death and, well, sorry friend rogue, that fort save is not very good. ??? Alternatively, character activity should come and go in stages of condition: Active Moderately Wounded - Fatigued Seriously Wounded - Weakened Critically Wounded - Immobilized Unconscious Dying Dead I think it is good that you can move up and down these conditions from combat damage, or moved directly into these conditions from a variety of effects, such as a basilisk's glare, poison, etc. I don't disagree that skilled combatants should be able to more quickly "critically" wound opponents with weapon and spells, however, it should only rarely result in immediate character death. [/QUOTE]
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What level is appropriate to encounter save or die effects?
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