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What level is optimal to test homebrew classes?
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<blockquote data-quote="Blue" data-source="post: 9493675" data-attributes="member: 20564"><p>I started to read this and at level 1 it's already more powerful than monk, with everything the monk gets plus larger Hit Dice per level and all simple and martial weapons. An unarmored defense (and please rename it instead of trying to have the same type of feature but with your own names to that because there are rules in multiclassing about it) of two ability scores, plus martial arts. 2 skills, 1 tool. Actually, the martial arts is better because it's not limited to monk weapons.</p><p></p><p>So at first level I can make an attack with a two handed sword and a bonus action martial arts attack (with adding my ability score to damage) every round.</p><p></p><p>This is overpowered at level 1 and needs to be reworked from there, which will likely affect later levels so I won't bother with them yet.</p></blockquote><p></p>
[QUOTE="Blue, post: 9493675, member: 20564"] I started to read this and at level 1 it's already more powerful than monk, with everything the monk gets plus larger Hit Dice per level and all simple and martial weapons. An unarmored defense (and please rename it instead of trying to have the same type of feature but with your own names to that because there are rules in multiclassing about it) of two ability scores, plus martial arts. 2 skills, 1 tool. Actually, the martial arts is better because it's not limited to monk weapons. So at first level I can make an attack with a two handed sword and a bonus action martial arts attack (with adding my ability score to damage) every round. This is overpowered at level 1 and needs to be reworked from there, which will likely affect later levels so I won't bother with them yet. [/QUOTE]
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What level is optimal to test homebrew classes?
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