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What Level is the Wizard vs. the Fighter?
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<blockquote data-quote="Minigiant" data-source="post: 8536044" data-attributes="member: 63508"><p>Power or shenanigans are hard to define.</p><p></p><p>So I'll do "or such"</p><p></p><p>"Or such" seem to be "doing their job." The Fighter's job being fighting. The Wizard's job is battlefield control, and assorted magic effects.</p><p></p><p>Fighter 1 can fight as well as a Wizard 1 can do assorted arcane magic effects.</p><p></p><p>Fighter 10 can fight as well as a Wizard 9 can do assorted arcane magic effects. Only because Wizards now have 5th level spells and can devote their 1stand 2nd level slot to pure shenanigans due to their low damage and AOE at these level. The Fighter is still capable of handling CR 5-9 monster without help.</p><p></p><p>Fighter 20 can fight as well as a Wizard 15 can do assorted arcane magic effects. Only because a Fighter 20 needs a flight magic item and a speed magic item to deal with CR 15+ threats, neither of which are guaranteed. Wherease the Wizard can memorize a whole bunch of "just in case" spells and will likely have a magic wand, staff, or rod mitigating some of their slots and prepared spells.</p><p></p><p>1, 9, 15</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8536044, member: 63508"] Power or shenanigans are hard to define. So I'll do "or such" "Or such" seem to be "doing their job." The Fighter's job being fighting. The Wizard's job is battlefield control, and assorted magic effects. Fighter 1 can fight as well as a Wizard 1 can do assorted arcane magic effects. Fighter 10 can fight as well as a Wizard 9 can do assorted arcane magic effects. Only because Wizards now have 5th level spells and can devote their 1stand 2nd level slot to pure shenanigans due to their low damage and AOE at these level. The Fighter is still capable of handling CR 5-9 monster without help. Fighter 20 can fight as well as a Wizard 15 can do assorted arcane magic effects. Only because a Fighter 20 needs a flight magic item and a speed magic item to deal with CR 15+ threats, neither of which are guaranteed. Wherease the Wizard can memorize a whole bunch of "just in case" spells and will likely have a magic wand, staff, or rod mitigating some of their slots and prepared spells. 1, 9, 15 [/QUOTE]
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What Level is the Wizard vs. the Fighter?
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