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What Level is the Wizard vs. the Fighter?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8536157" data-attributes="member: 6790260"><p>Out of curiosity, how scary would she be if:</p><p>(a) lacking all magical equipment (assume it was stolen, somehow neutralized, or had to be surrendered for a time and she went along with it)?</p><p>(b) unable to perform "magic," in the sense of no spells or spell-equivalent effects?</p><p>(c) stripped of supernatural boons/techniques/attributes etc. (e.g. no divine boons, no mystical effects from having drunk magic water, etc. even if those things only worked because she's a Fighter or her Fighter stats permitted her to survive them etc.)?</p><p>and</p><p>(d) all of the above together (e.g., JUST her Fighter stuff, nothing special/unique to her that she's acquired during her journey)?</p><p></p><p>For clarity, I ask because one of the major concerns for a lot of players is that those above things tend to only be given to a Fighter because the DM is bestowing special favors on the Fighter (that is, these special benefits only happen because the DM is using favoritism to counteract an existing power difference). I don't mean to disparage or diminish this particular character's (and player's) achievements. Rather, my goal is to shine light on things like how treasure tables were effectively a secret Fighter class feature in early D&D, significantly favoring equipment only they could use. That is, secret/invisible design choices that are easily overlooked or implemented poorly, but which were an intentional part of balancing the different archetypes in D&D and keeping them within a ballpark of one another.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8536157, member: 6790260"] Out of curiosity, how scary would she be if: (a) lacking all magical equipment (assume it was stolen, somehow neutralized, or had to be surrendered for a time and she went along with it)? (b) unable to perform "magic," in the sense of no spells or spell-equivalent effects? (c) stripped of supernatural boons/techniques/attributes etc. (e.g. no divine boons, no mystical effects from having drunk magic water, etc. even if those things only worked because she's a Fighter or her Fighter stats permitted her to survive them etc.)? and (d) all of the above together (e.g., JUST her Fighter stuff, nothing special/unique to her that she's acquired during her journey)? For clarity, I ask because one of the major concerns for a lot of players is that those above things tend to only be given to a Fighter because the DM is bestowing special favors on the Fighter (that is, these special benefits only happen because the DM is using favoritism to counteract an existing power difference). I don't mean to disparage or diminish this particular character's (and player's) achievements. Rather, my goal is to shine light on things like how treasure tables were effectively a secret Fighter class feature in early D&D, significantly favoring equipment only they could use. That is, secret/invisible design choices that are easily overlooked or implemented poorly, but which were an intentional part of balancing the different archetypes in D&D and keeping them within a ballpark of one another. [/QUOTE]
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What Level is the Wizard vs. the Fighter?
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