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What Level is the Wizard vs. the Fighter?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8539067" data-attributes="member: 6790260"><p>Oh, sure, I don't question any of that. My point was that Tetrasodium cited those passages as though they indicated the designers never intended magic items to be seen as optional, when very clearly they did intend so, with whatever caveats etc. one would like to add.</p><p></p><p>And that last bit is, frankly, par for the course for 5e design, as it was for 3e design. They did <em>better</em> than they did in 3e, but easily half (likely more) of 5e's design issues can be tied back to "the designers played and created characters and worlds very different from [what a lot of people play.]" The caster/martial disparity has shades of it, the saving throw stuff shows it (I still distinctly remember the "ghoul surprise" podcast), certain races show it, the oddities lingering in the basic weapons kind of show it (e.g. the trident being literally just a heavier, more expensive, martial-weapon spear), short-rest classes getting the short end of the stick, the CR system still being pretty much a joke, GP is sorely lacking in mechanical value rather than "ooh shiny" value, a few other odds and ends. </p><p></p><p>3e was DRAMATICALLY worse, no question, 5e is definitely a step up in a lot of ways, but "designed a game without knowing how people would actually play it" is unfortunately one of the problems inherited from 3e.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8539067, member: 6790260"] Oh, sure, I don't question any of that. My point was that Tetrasodium cited those passages as though they indicated the designers never intended magic items to be seen as optional, when very clearly they did intend so, with whatever caveats etc. one would like to add. And that last bit is, frankly, par for the course for 5e design, as it was for 3e design. They did [I]better[/I] than they did in 3e, but easily half (likely more) of 5e's design issues can be tied back to "the designers played and created characters and worlds very different from [what a lot of people play.]" The caster/martial disparity has shades of it, the saving throw stuff shows it (I still distinctly remember the "ghoul surprise" podcast), certain races show it, the oddities lingering in the basic weapons kind of show it (e.g. the trident being literally just a heavier, more expensive, martial-weapon spear), short-rest classes getting the short end of the stick, the CR system still being pretty much a joke, GP is sorely lacking in mechanical value rather than "ooh shiny" value, a few other odds and ends. 3e was DRAMATICALLY worse, no question, 5e is definitely a step up in a lot of ways, but "designed a game without knowing how people would actually play it" is unfortunately one of the problems inherited from 3e. [/QUOTE]
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