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What Level is the Wizard vs. the Fighter?
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<blockquote data-quote="Maxperson" data-source="post: 8539395" data-attributes="member: 23751"><p>Dex is also 20. Since we are not using feats and this is 20th level, we've added +14 to stats. Damage for the bows they whip out lowers to 76-114+any superiority dice used. As for being "forced" to play a Battlemaster, I've seen 1 Eldritch Knight and every other fighter has been a Battlemaster. And all you need is one in the group. Out of 4 fighters no one is being "forced" to play one. At least one will be chosen, because that's what the player will want to play.</p><p></p><p>Rulings over rules =/= DM can fix it. It's built around customizing to what the group wants, which isn't the same as fixing things. The fighter isn't broken just because you <strong>feel </strong>like it should have magic items. There isn't anything to fix.</p><p></p><p>Except we know from what they said that they did design 5e that way. They did say that you might feel the need to add in magic weapons in that case, though. To say that they didn't design it that way is to call them liars.</p><p></p><p>In your opinion it's 1, 9, 15. In my opinion it's 1, 10, 19, though the challenge level will rise. Instead of fights being really easy, they're only going to be somewhat easy. 5e is the easiest edition to survive.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8539395, member: 23751"] Dex is also 20. Since we are not using feats and this is 20th level, we've added +14 to stats. Damage for the bows they whip out lowers to 76-114+any superiority dice used. As for being "forced" to play a Battlemaster, I've seen 1 Eldritch Knight and every other fighter has been a Battlemaster. And all you need is one in the group. Out of 4 fighters no one is being "forced" to play one. At least one will be chosen, because that's what the player will want to play. Rulings over rules =/= DM can fix it. It's built around customizing to what the group wants, which isn't the same as fixing things. The fighter isn't broken just because you [B]feel [/B]like it should have magic items. There isn't anything to fix. Except we know from what they said that they did design 5e that way. They did say that you might feel the need to add in magic weapons in that case, though. To say that they didn't design it that way is to call them liars. In your opinion it's 1, 9, 15. In my opinion it's 1, 10, 19, though the challenge level will rise. Instead of fights being really easy, they're only going to be somewhat easy. 5e is the easiest edition to survive. [/QUOTE]
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