Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What Level is the Wizard vs. the Fighter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8539452" data-attributes="member: 93670"><p>There is a breakdown of fighter damage with a couple different weapons <a href="https://www.enworld.org/threads/spellcasters-and-balance-in-5e-a-poll.680650/post-8303342" target="_blank">here in this post</a> & there's an excessive spreadsheet <a href="https://docs.google.com/spreadsheets/d/1BGyYy9W5Vf9xeNyIrTrJog9YdkJOTImyhmklvdKKMtI/edit?usp=sharing" target="_blank">here</a>. The extra ASI/Feats at 6 & 14 stacking on each attack makes a big difference beyond 11-12. 20 strength+gwm+sentinel & those plus something likee heavy armor master/shield master/sharpshooter/etc</p><p></p><p></p><p></p><p>It's hard to assess a baseline of 3.5 style scroll/looted spellbook availability alongside an expectation of no feats & no magic weapons as the norm as anything reasonable. It's great that you "tried" to avoid a quantum spellbook, but you only managed to do that with spell scroll & maybe spellbook availability not reflected by the o5e books or hardcover adventures other than TYP. Taken a step further I could point out how you are the only one on the poor fighter train who has even acknowledged in a roundabout way that the comparison should <em>not</em> include a quantum spellbook rather than dismissing or scorning the very idea. </p><p></p><p>It's great that people want to think "feats & magic items are optional" is the same as "feats & magic items being available is very much not the norm outside low levels where they have not yet been obtained", but they are not the same. As someone else mentioned games that are going for that no magic items conan style feel are likely expected to be fighting more orcs bandits & owlbears than demons dragons & golems... A GM is welcome to mix that up in their conan inspired game but doing so requires them to make some changes.</p><p></p><p> Unfortunately attempts to placate the idea that no magic items is somehow common despite everything in the rules discouraging that also borks balance the other way around but making adjustments to twist the needle back the other way in correction as levels advance is much more difficult than changing something like resist nonmagical b/p/s or dropping ac from probably hit 60%+ to practically guaranteed hit.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8539452, member: 93670"] There is a breakdown of fighter damage with a couple different weapons [URL='https://www.enworld.org/threads/spellcasters-and-balance-in-5e-a-poll.680650/post-8303342']here in this post[/URL] & there's an excessive spreadsheet [URL='https://docs.google.com/spreadsheets/d/1BGyYy9W5Vf9xeNyIrTrJog9YdkJOTImyhmklvdKKMtI/edit?usp=sharing']here[/URL]. The extra ASI/Feats at 6 & 14 stacking on each attack makes a big difference beyond 11-12. 20 strength+gwm+sentinel & those plus something likee heavy armor master/shield master/sharpshooter/etc It's hard to assess a baseline of 3.5 style scroll/looted spellbook availability alongside an expectation of no feats & no magic weapons as the norm as anything reasonable. It's great that you "tried" to avoid a quantum spellbook, but you only managed to do that with spell scroll & maybe spellbook availability not reflected by the o5e books or hardcover adventures other than TYP. Taken a step further I could point out how you are the only one on the poor fighter train who has even acknowledged in a roundabout way that the comparison should [I]not[/I] include a quantum spellbook rather than dismissing or scorning the very idea. It's great that people want to think "feats & magic items are optional" is the same as "feats & magic items being available is very much not the norm outside low levels where they have not yet been obtained", but they are not the same. As someone else mentioned games that are going for that no magic items conan style feel are likely expected to be fighting more orcs bandits & owlbears than demons dragons & golems... A GM is welcome to mix that up in their conan inspired game but doing so requires them to make some changes. Unfortunately attempts to placate the idea that no magic items is somehow common despite everything in the rules discouraging that also borks balance the other way around but making adjustments to twist the needle back the other way in correction as levels advance is much more difficult than changing something like resist nonmagical b/p/s or dropping ac from probably hit 60%+ to practically guaranteed hit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Level is the Wizard vs. the Fighter?
Top