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What Level is the Wizard vs. the Fighter?
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<blockquote data-quote="Neonchameleon" data-source="post: 8541348" data-attributes="member: 87792"><p>I didn't stop reading. The embarrassing part was that you somehow thought that it was even worth suggesting that you could separate the main abilities of primary casters from their spells.</p><p></p><p>Have you even played a warlock?</p><p></p><p>I'll take that as a no and that pretty much all you know of warlocks is based on hearsay. Because claiming they are "pretty universally known almost exclusively for it's[sic] multiclassing potential" is untrue and shows no deeper than meme-level understanding.</p><p></p><p>Warlocks not only have about as many spells known as (non-Aberrant Mind/Clockwork Soul) sorcerers, they get to retrain their spells with each level so they have more casting flexibility with their high end spells than anyone except a wizard. The sorcerer needs to clog their low level spell slots to have attack spells and flexibility.</p><p></p><p>Not seeing the effect of the pact boon and its enhancement is just a poor understanding. The Pact of the Chain gives a massive gap between the <em>flying, invisible, hand-having, intelligent</em> familiar and the normal wizard version (and the sprite can be enhanced to provide solid combat bonuses raining poison/sleep arrows down with an invocation) - this only really falls off in utility when invisibility does. Meanwhile the Pact of the Tome plus the Book of Ancient Secrets makes warlocks the best ritualists in the game. How useful that is varies from campaign to campaign. And that's without getting into the invocations learned at 7th and 9th level (both Speak with Dead and Levitation as at will abilities can be pretty useful)</p><p></p><p>Warlocks from level 11 upwards can pump out more 5th level spells than wizards per long rest, and with one short rest it's more 5th level spells than wizards get 4th level. I wouldn't say "can't do any of that". And that's without the round to round that's closer to martials. The odd thing is how squishy they get.</p><p></p><p>If nobody's sticking around with your group and warlocks check whether you're giving out enough short rests.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8541348, member: 87792"] I didn't stop reading. The embarrassing part was that you somehow thought that it was even worth suggesting that you could separate the main abilities of primary casters from their spells. Have you even played a warlock? I'll take that as a no and that pretty much all you know of warlocks is based on hearsay. Because claiming they are "pretty universally known almost exclusively for it's[sic] multiclassing potential" is untrue and shows no deeper than meme-level understanding. Warlocks not only have about as many spells known as (non-Aberrant Mind/Clockwork Soul) sorcerers, they get to retrain their spells with each level so they have more casting flexibility with their high end spells than anyone except a wizard. The sorcerer needs to clog their low level spell slots to have attack spells and flexibility. Not seeing the effect of the pact boon and its enhancement is just a poor understanding. The Pact of the Chain gives a massive gap between the [I]flying, invisible, hand-having, intelligent[/I] familiar and the normal wizard version (and the sprite can be enhanced to provide solid combat bonuses raining poison/sleep arrows down with an invocation) - this only really falls off in utility when invisibility does. Meanwhile the Pact of the Tome plus the Book of Ancient Secrets makes warlocks the best ritualists in the game. How useful that is varies from campaign to campaign. And that's without getting into the invocations learned at 7th and 9th level (both Speak with Dead and Levitation as at will abilities can be pretty useful) Warlocks from level 11 upwards can pump out more 5th level spells than wizards per long rest, and with one short rest it's more 5th level spells than wizards get 4th level. I wouldn't say "can't do any of that". And that's without the round to round that's closer to martials. The odd thing is how squishy they get. If nobody's sticking around with your group and warlocks check whether you're giving out enough short rests. [/QUOTE]
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What Level is the Wizard vs. the Fighter?
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