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What Level is the Wizard vs. the Fighter?
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<blockquote data-quote="Maxperson" data-source="post: 8541637" data-attributes="member: 23751"><p>What do two short rests have to do with it? They can only use arcane recovery once a day and they're not going to have nearly enough slots for half spells to be 3rd or higher until like high teens or 20th level. If your argument is that the wizards are too good(and they aren't) at a level that the vast majority of game never get close to reaching, then it's really a non-argument. </p><p></p><p>Eight 4 round encounters means that they need to be able to cast 16 spells of 3rd level or higher. At 10th level(still higher than the vast majority of campaigns reach) wizards only have 8 spells in that category, and their arcane recovery restores 1 of those. So they are not only completely unable to even come close to half being at 3rd level or higher, but if they use them all in combat there are virtually no shenanigans for the wizard that day.</p><p></p><p>At 20th level they could do that, but still at the cost of all or almost all their shenanigans. And since they are only using a decent spell in half of the fight, the fighter will outpace the wizard in damage.</p><p></p><p>It's a pretty bad mistake. Why would the wizard cast wish and take damage in order to cast another spell when they could just cast another spell and not take damage? They aren't going to use it for any other reason and risk losing wish forever just to win a daily encounter.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8541637, member: 23751"] What do two short rests have to do with it? They can only use arcane recovery once a day and they're not going to have nearly enough slots for half spells to be 3rd or higher until like high teens or 20th level. If your argument is that the wizards are too good(and they aren't) at a level that the vast majority of game never get close to reaching, then it's really a non-argument. Eight 4 round encounters means that they need to be able to cast 16 spells of 3rd level or higher. At 10th level(still higher than the vast majority of campaigns reach) wizards only have 8 spells in that category, and their arcane recovery restores 1 of those. So they are not only completely unable to even come close to half being at 3rd level or higher, but if they use them all in combat there are virtually no shenanigans for the wizard that day. At 20th level they could do that, but still at the cost of all or almost all their shenanigans. And since they are only using a decent spell in half of the fight, the fighter will outpace the wizard in damage. It's a pretty bad mistake. Why would the wizard cast wish and take damage in order to cast another spell when they could just cast another spell and not take damage? They aren't going to use it for any other reason and risk losing wish forever just to win a daily encounter. [/QUOTE]
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What Level is the Wizard vs. the Fighter?
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