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What Level is the Wizard vs. the Fighter?
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<blockquote data-quote="HammerMan" data-source="post: 8543458" data-attributes="member: 84112"><p>at this point (trying to get back to topic really) is there anyone that thinks the fighter damage is too low?</p><p></p><p>I know I argue it is weird rogue's hit for more damage per hit (this dagger hit the right spot to deal 1d4+3d6+4, but that trained warrior with the same dagger hits twice each for 1d4+5+1d4+5... or twice with his longsword for 1d8+5+1d8... why doesn't he know where to put the blade to deal +3d6 damage?) but that is more narrative... 2d8+10 averages to 19 and 1d4+3d6+4 averages to 16, the fighter does more damage in the round, but the rouge does 2/3 to 3/4 the damage of the multi attack fighter in a single hit... why is the cut purse, the trickster the pick pocket and the lock smith all better at placing 1 blow per round then the trained soldier the knight and the mercenary? (yes game balance... but it feels weird) but never once did I think the way to make the fighter and the rogue feel more better was to give the fighter sneak attack</p><p></p><p>(((Okay, I did once put fighter and rogue as an amalgam class in a game becuse everyone else was caster... it was WAY over the top damage but the mobility skills and general utility still didn'tkeep up with the casters.... also that was when we reaslized that with uncanny dodge a 5e rogue could tank single creature encounters better then a fighter)))</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8543458, member: 84112"] at this point (trying to get back to topic really) is there anyone that thinks the fighter damage is too low? I know I argue it is weird rogue's hit for more damage per hit (this dagger hit the right spot to deal 1d4+3d6+4, but that trained warrior with the same dagger hits twice each for 1d4+5+1d4+5... or twice with his longsword for 1d8+5+1d8... why doesn't he know where to put the blade to deal +3d6 damage?) but that is more narrative... 2d8+10 averages to 19 and 1d4+3d6+4 averages to 16, the fighter does more damage in the round, but the rouge does 2/3 to 3/4 the damage of the multi attack fighter in a single hit... why is the cut purse, the trickster the pick pocket and the lock smith all better at placing 1 blow per round then the trained soldier the knight and the mercenary? (yes game balance... but it feels weird) but never once did I think the way to make the fighter and the rogue feel more better was to give the fighter sneak attack (((Okay, I did once put fighter and rogue as an amalgam class in a game becuse everyone else was caster... it was WAY over the top damage but the mobility skills and general utility still didn'tkeep up with the casters.... also that was when we reaslized that with uncanny dodge a 5e rogue could tank single creature encounters better then a fighter))) [/QUOTE]
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