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What level is this spell?
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<blockquote data-quote="Quickleaf" data-source="post: 6962049" data-attributes="member: 20323"><p>I'm converting some spells from older editions.</p><p></p><p>One called <em>fire spiral</em> is giving me some trouble. It's from an old Dragon magazine article (#268; Secrets of the Brotherhood of True Flame; by Paul Fraser). What level would you assign it?</p><p></p><p>[SBLOCK=The AD&D spell for reference]</p><p><img src="http://i.imgur.com/QvShVNY.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/SBLOCK]</p><p></p><p>The original spell is like a mashup of AD&D <em>protection from normal missiles</em> and 5e's <em>fire shield</em> (4th level). To come up with the right mechanics, I compared to other 5e spells like <em>warding wind</em> (2nd level) and <em>Otiluke's resilient sphere</em> (4th level). The "roll a d20" mechanic I borrowed from <em>blink</em> (3rd level).</p><p></p><p>Here's my first stab at a conversion...</p><p></p><p>----------------</p><p></p><p><strong>Fire Spiral (renaming to Warding Flame for clarity)</strong></p><p><em>4th-level abjuration</em></p><p></p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Self</p><p><strong>Components:</strong> V, S, M (small piece of pumice)</p><p><strong>Duration:</strong> Concentration, up to 10 minutes</p><p></p><p>A transparent faint sparkling crimson field springs into being centered on you, and extending up to a 10-foot radius sphere away. You decide the field’s size when you cast this spell; it can be so small as to just encompass yourself, or any size in between. Tiny nonmagical missiles like arrows, crossbow bolts, and sling stones are instantly incinerated by the spell before they can reach any creature within it. Heavier ranged weapons like handaxes or ballista bolts, as well as all magical ammunition or ammunition fired from a magical bow, have a chance of being incinerated. Against such weapons, roll a d20; on a result of 1-10, the attack is uninterrupted, while on a result of 11 or higher, the weapon or ammunition is incinerated.</p><p> As a reaction to ammunition or a thrown weapon being incinerated by the spell, you can make it reflect off the field at any target within range. The attacker re-rolls their attack against a creature of your choice, and on a hit the target takes 4d6 fire damage in addition to the attack’s normal damage. Thereupon, it is incinerated.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6962049, member: 20323"] I'm converting some spells from older editions. One called [I]fire spiral[/I] is giving me some trouble. It's from an old Dragon magazine article (#268; Secrets of the Brotherhood of True Flame; by Paul Fraser). What level would you assign it? [SBLOCK=The AD&D spell for reference] [IMG]http://i.imgur.com/QvShVNY.png[/IMG] [/SBLOCK] The original spell is like a mashup of AD&D [I]protection from normal missiles[/I] and 5e's [I]fire shield[/I] (4th level). To come up with the right mechanics, I compared to other 5e spells like [I]warding wind[/I] (2nd level) and [I]Otiluke's resilient sphere[/I] (4th level). The "roll a d20" mechanic I borrowed from [I]blink[/I] (3rd level). Here's my first stab at a conversion... ---------------- [B]Fire Spiral (renaming to Warding Flame for clarity)[/B] [I]4th-level abjuration[/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] Self [B]Components:[/B] V, S, M (small piece of pumice) [B]Duration:[/B] Concentration, up to 10 minutes A transparent faint sparkling crimson field springs into being centered on you, and extending up to a 10-foot radius sphere away. You decide the field’s size when you cast this spell; it can be so small as to just encompass yourself, or any size in between. Tiny nonmagical missiles like arrows, crossbow bolts, and sling stones are instantly incinerated by the spell before they can reach any creature within it. Heavier ranged weapons like handaxes or ballista bolts, as well as all magical ammunition or ammunition fired from a magical bow, have a chance of being incinerated. Against such weapons, roll a d20; on a result of 1-10, the attack is uninterrupted, while on a result of 11 or higher, the weapon or ammunition is incinerated. As a reaction to ammunition or a thrown weapon being incinerated by the spell, you can make it reflect off the field at any target within range. The attacker re-rolls their attack against a creature of your choice, and on a hit the target takes 4d6 fire damage in addition to the attack’s normal damage. Thereupon, it is incinerated. [/QUOTE]
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