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What level is this spell?
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<blockquote data-quote="Gadget" data-source="post: 6963466" data-attributes="member: 23716"><p>That seems a bit powerful when compared against <em>Wind Wall</em>, also a third level spell, along with more utility than <em>Fire Shield</em>, a fourth level spell. The spell seems to want to do a lot of things, and that's understandable considering the original, and I'm not sure if that is really the 5e way. There are spells in 5e that have long descriptions, but those are usually spells that have complicated ending conditions or multiple saves for progressive effects. Then there are the ones that are just complex, like <em>Prismatic Wall/Spray</em>. </p><p></p><p>I mean the spell A) stops opponents from approaching you (or at least make them pay a heavy price for doing so), B) prevents ranged weapon attacks outright (magic weapons?), C) imposes disadvantage to melee weapon attacks against people in the sphere (but what if the opponent has already 'paid the price' for entering the sphere and is inside?), and D) all weapon attacks (ranged and melee) can be redirected on a miss against a target in range (at the cost of a reaction). Not to mention that you can protect multiple people with this sphere.</p><p></p><p>I presume it would be on the Wizard spell list? I think this spell, as written and if I understand it correctly, would be a bargain at fourth level.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6963466, member: 23716"] That seems a bit powerful when compared against [I]Wind Wall[/I], also a third level spell, along with more utility than [I]Fire Shield[/I], a fourth level spell. The spell seems to want to do a lot of things, and that's understandable considering the original, and I'm not sure if that is really the 5e way. There are spells in 5e that have long descriptions, but those are usually spells that have complicated ending conditions or multiple saves for progressive effects. Then there are the ones that are just complex, like [I]Prismatic Wall/Spray[/I]. I mean the spell A) stops opponents from approaching you (or at least make them pay a heavy price for doing so), B) prevents ranged weapon attacks outright (magic weapons?), C) imposes disadvantage to melee weapon attacks against people in the sphere (but what if the opponent has already 'paid the price' for entering the sphere and is inside?), and D) all weapon attacks (ranged and melee) can be redirected on a miss against a target in range (at the cost of a reaction). Not to mention that you can protect multiple people with this sphere. I presume it would be on the Wizard spell list? I think this spell, as written and if I understand it correctly, would be a bargain at fourth level. [/QUOTE]
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What level is this spell?
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