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General Tabletop Discussion
*Pathfinder & Starfinder
What level is this spell?
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<blockquote data-quote="The Proconsul" data-source="post: 967442" data-attributes="member: 5293"><p>Well, the idea was to make a spell with variable XP cost.</p><p></p><p>As to the problem with the mage with only 25 XP to spare: I would rule that he can go below his normal maximum (once, afterward he looses the ability to cast the spell, as normal), since the maximum XP cost is 40, a very small amount more than unlikely to make a difference (and the possibility of a mage having that few XPs to spare seems unlikely too, at least in my experience). But technik's solution is, of course, in line with the rules, which is both wiser and better <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>As to the damage dice, you are probably right (makes it easier to scale). My original thinking was of making the standard deviation relatively large, so one never quite knew how many XP ware about to be spent.</p></blockquote><p></p>
[QUOTE="The Proconsul, post: 967442, member: 5293"] Well, the idea was to make a spell with variable XP cost. As to the problem with the mage with only 25 XP to spare: I would rule that he can go below his normal maximum (once, afterward he looses the ability to cast the spell, as normal), since the maximum XP cost is 40, a very small amount more than unlikely to make a difference (and the possibility of a mage having that few XPs to spare seems unlikely too, at least in my experience). But technik's solution is, of course, in line with the rules, which is both wiser and better ;). As to the damage dice, you are probably right (makes it easier to scale). My original thinking was of making the standard deviation relatively large, so one never quite knew how many XP ware about to be spent. [/QUOTE]
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What level is this spell?
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