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What level is your average local NPC?
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<blockquote data-quote="haakon1" data-source="post: 5592968" data-attributes="member: 25619"><p>This is fairly close to how I run it myself. I use the default population assumptions from the 3.5e DMG for the main NPC classes (Commoner, Expert, and Warrior), but for PC classes, Adept, and Aristocrat, in most cases they are specific NPC's with a name and a purpose (at least in small town settings).</p><p></p><p>I once did mini stats (HP) for an entire hamlet that was being attacked by an orc tribe (and had to hold them off until the PC's arrived to save the day). The Commoners were only the most basic of militia -- literally spear carriers -- while the Experts had actual armor (leather) and better weapons (crossbows or swords). The village elder was an Expert 3 and had chainmail.</p><p></p><p>The local noble's "professional" force at his tower were primarily Warrior 1 with studded leather armor, crossbows, and melee weapons, with sergeants of War2-3, and a Captain who was about Fighter 4. The noble himself was something like Aristocrat 4 and had a young (Cleric 2) chaplain. And I had a few NPC's scattered about the region -- a retired wizard, an adept/witch who lived in the woods, and a half-fey miller (Expert) were the ones that every remotely mattered.</p><p></p><p>That, of course, doesn't count the baddies, who included some low level adventuring types and some that count as high level in my world (~8th level plus) and were comparable to/slightly better than the PC's.</p></blockquote><p></p>
[QUOTE="haakon1, post: 5592968, member: 25619"] This is fairly close to how I run it myself. I use the default population assumptions from the 3.5e DMG for the main NPC classes (Commoner, Expert, and Warrior), but for PC classes, Adept, and Aristocrat, in most cases they are specific NPC's with a name and a purpose (at least in small town settings). I once did mini stats (HP) for an entire hamlet that was being attacked by an orc tribe (and had to hold them off until the PC's arrived to save the day). The Commoners were only the most basic of militia -- literally spear carriers -- while the Experts had actual armor (leather) and better weapons (crossbows or swords). The village elder was an Expert 3 and had chainmail. The local noble's "professional" force at his tower were primarily Warrior 1 with studded leather armor, crossbows, and melee weapons, with sergeants of War2-3, and a Captain who was about Fighter 4. The noble himself was something like Aristocrat 4 and had a young (Cleric 2) chaplain. And I had a few NPC's scattered about the region -- a retired wizard, an adept/witch who lived in the woods, and a half-fey miller (Expert) were the ones that every remotely mattered. That, of course, doesn't count the baddies, who included some low level adventuring types and some that count as high level in my world (~8th level plus) and were comparable to/slightly better than the PC's. [/QUOTE]
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