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What level is your average local NPC?
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<blockquote data-quote="JamesonCourage" data-source="post: 5593151" data-attributes="member: 6668292"><p>I play in a classless system that does not add any hit points automatically, and you only gain hit points if you buy them. I much prefer it to the "gain a level, free hit points" setup that is required of crafters, etc. So I'm in total agreement with you (I think, at least) in regards to dislike of that mechanic.</p><p></p><p>However, on the 18 year old versus 70 year old in regards to hit points. If we assume that both start with a 10 Con, and that the 70 year old craftsman is an Expert (I prefer PC classes, but we'll go with Expert since most people prefer it), while the 18 year old is a warrior, and we use your example (8th level vs 2nd level), we're looking at an average (if we don't max hit points at level 1) of 9 hit points (for the 18 year old) versus 8 hit points (for the 70 year old). If we max 1st level hit points, it's 12 hit points versus 10, in favor of the 18 year old still.</p><p></p><p>That's because the 70 year old is venerable, which gives him a total of -6 to Constitution, leaving him with a 4 (-3 modifier per roll). That means that even if the Expert 70 year old 8th level craftman gets the high side of average on his hit dice (all 4's), that his Constitution will lower it by 3 per level, leaving him with 1 hit point per level. The 18 year old warrior not only doesn't have this problem, but in all likelihood has a higher starting Constitution score.</p><p></p><p>Anyways, I know it's a complete tangent. And I don't like the way it works, still. Anyways, as always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5593151, member: 6668292"] I play in a classless system that does not add any hit points automatically, and you only gain hit points if you buy them. I much prefer it to the "gain a level, free hit points" setup that is required of crafters, etc. So I'm in total agreement with you (I think, at least) in regards to dislike of that mechanic. However, on the 18 year old versus 70 year old in regards to hit points. If we assume that both start with a 10 Con, and that the 70 year old craftsman is an Expert (I prefer PC classes, but we'll go with Expert since most people prefer it), while the 18 year old is a warrior, and we use your example (8th level vs 2nd level), we're looking at an average (if we don't max hit points at level 1) of 9 hit points (for the 18 year old) versus 8 hit points (for the 70 year old). If we max 1st level hit points, it's 12 hit points versus 10, in favor of the 18 year old still. That's because the 70 year old is venerable, which gives him a total of -6 to Constitution, leaving him with a 4 (-3 modifier per roll). That means that even if the Expert 70 year old 8th level craftman gets the high side of average on his hit dice (all 4's), that his Constitution will lower it by 3 per level, leaving him with 1 hit point per level. The 18 year old warrior not only doesn't have this problem, but in all likelihood has a higher starting Constitution score. Anyways, I know it's a complete tangent. And I don't like the way it works, still. Anyways, as always, play what you like :) [/QUOTE]
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