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*TTRPGs General
What level of house rules are you comfortable with?
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<blockquote data-quote="Snapdragyn" data-source="post: 2301190" data-attributes="member: 12432"><p>I at least like to see some of the supplements included. Beyond that, it really depends on the rule(s). For example, I'm currently in one campaign that is using the variant facing rules from UA. I can now quite confidently say that I will NEVER enter any group which uses this rule (though I'm not leaving my current group over it); it is a perfect example of cascading consequences. Backstab severely hampered (any intelligent foe can simply rotate to force the rogue to move & lose full-attack, even if completely surrounded), cleave nerfed (due to the penalties for attacking into flank or rear), great cleave nerfed (see cleave), combat reflexes nerfed (see cleave)... & this is only what we've found by 4th level (great cleave & combat reflexes became obvious when the cleave nerfage popped up).</p><p></p><p>Writing it out, I guess the thing for me is I'm fine with rules that add things (like most of the sups material), provide a small boost (like HD minimums), or clarify things (can't think of an example from my games). I'm very leery of added complexity because I've seen (admittedly from a single experience) how badly that can muck things up.</p></blockquote><p></p>
[QUOTE="Snapdragyn, post: 2301190, member: 12432"] I at least like to see some of the supplements included. Beyond that, it really depends on the rule(s). For example, I'm currently in one campaign that is using the variant facing rules from UA. I can now quite confidently say that I will NEVER enter any group which uses this rule (though I'm not leaving my current group over it); it is a perfect example of cascading consequences. Backstab severely hampered (any intelligent foe can simply rotate to force the rogue to move & lose full-attack, even if completely surrounded), cleave nerfed (due to the penalties for attacking into flank or rear), great cleave nerfed (see cleave), combat reflexes nerfed (see cleave)... & this is only what we've found by 4th level (great cleave & combat reflexes became obvious when the cleave nerfage popped up). Writing it out, I guess the thing for me is I'm fine with rules that add things (like most of the sups material), provide a small boost (like HD minimums), or clarify things (can't think of an example from my games). I'm very leery of added complexity because I've seen (admittedly from a single experience) how badly that can muck things up. [/QUOTE]
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What level of house rules are you comfortable with?
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