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What level of magic do you prefer in your AD&D world?
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<blockquote data-quote="Wystan" data-source="post: 3785861" data-attributes="member: 21422"><p>I think a method that I use is as follows:</p><p></p><p>1. Temples will sell some potions to anyone with a similar alignment.</p><p>2. Temples will sell Most Scrolls and Potions to Priests of their deity</p><p>3. Most small stores might have a magic weapon +1 and/or armor +1</p><p>4. The 'Shop to go to' for 'insert specialty item name here (example Swords) in a Big Town will have slightly more powerful items and possibly 1-5% have a BIG item that they are looking to sell.</p><p>5. The mages tower will hire out for 125% of the cost of an item to be special ordered. (this pays for the XP that would be expended)</p><p></p><p>Now, realize that the small store might have the item for 90% or thereabout, but usually the rarer the item (higher bonus), the more expensive. +5-10% per plus depending on the store.</p><p></p><p>Example:</p><p></p><p><strong>Swordmaster Devon</strong> has a +2 Keen Longsword that he bought off <strong>Joe Adventurer</strong>, the group goes to his store and asks about the price. </p><p></p><p>I roll for Devon and he is neutral to the Party, his price then starts at 100%, +3 Sword equivalent = +10-20% He is neutral to them, so 20%. (If he is lower than neutral you can basically add more or decide that he will not sell to them , in which case why bother to let them know it is there at all). </p><p></p><p>The Party can try to haggle using Diplomacy, for every 1 over Devon's Cha score I would subtract 1% (min 110%) so say they roll a Diplomacy Check of 24 and Devon has a 12 Cha, that gives them -12%, too much so I take the item price to 110%.</p><p></p><p>If he was friendly, they could go to 100%, possibly lower if they had actually done him a good turn. (Min 90%)</p><p></p><p>Note also that if it had been a +1 Sword they were looking for, he would have had a few on hand and would have sold it to them for 100% minus the Diplomacy check. (Min 90%)...</p></blockquote><p></p>
[QUOTE="Wystan, post: 3785861, member: 21422"] I think a method that I use is as follows: 1. Temples will sell some potions to anyone with a similar alignment. 2. Temples will sell Most Scrolls and Potions to Priests of their deity 3. Most small stores might have a magic weapon +1 and/or armor +1 4. The 'Shop to go to' for 'insert specialty item name here (example Swords) in a Big Town will have slightly more powerful items and possibly 1-5% have a BIG item that they are looking to sell. 5. The mages tower will hire out for 125% of the cost of an item to be special ordered. (this pays for the XP that would be expended) Now, realize that the small store might have the item for 90% or thereabout, but usually the rarer the item (higher bonus), the more expensive. +5-10% per plus depending on the store. Example: [B]Swordmaster Devon[/B] has a +2 Keen Longsword that he bought off [B]Joe Adventurer[/B], the group goes to his store and asks about the price. I roll for Devon and he is neutral to the Party, his price then starts at 100%, +3 Sword equivalent = +10-20% He is neutral to them, so 20%. (If he is lower than neutral you can basically add more or decide that he will not sell to them , in which case why bother to let them know it is there at all). The Party can try to haggle using Diplomacy, for every 1 over Devon's Cha score I would subtract 1% (min 110%) so say they roll a Diplomacy Check of 24 and Devon has a 12 Cha, that gives them -12%, too much so I take the item price to 110%. If he was friendly, they could go to 100%, possibly lower if they had actually done him a good turn. (Min 90%) Note also that if it had been a +1 Sword they were looking for, he would have had a few on hand and would have sold it to them for 100% minus the Diplomacy check. (Min 90%)... [/QUOTE]
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What level of magic do you prefer in your AD&D world?
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