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What level of support do you want in your Adventure Path?
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<blockquote data-quote="MerricB" data-source="post: 4550243" data-attributes="member: 3586"><p>Not too much. </p><p></p><p>Oddly enough, the initial background support offered by Paizo for PCs in both Age of Worms and especially Savage Tide <em>detracted</em> from the APs in my opinion. And, yes, I've run them both.</p><p></p><p>The trouble was that Paizo spent a great deal of effort in detailing places that <em>weren't</em> ultimately used in the APs that much, especially for Savage Tide. So, character creation focused on that... and then discovered that the AP path took them away from it (almost at once in ST). </p><p></p><p>Consider also the organisations you could belong to in Savage Tide (using the rules from Player's Handbook 2). How exactly did your deeds on the Isle of Dread and the planes relate back to these organisations in Sasserine that never saw you after the second or third adventure?</p><p></p><p>I want there to be some background information. I really want to know where the AP is going, and to think that the integration between the various parts works. I like having enough information about relevant NPCs that I can role-play them properly.</p><p></p><p>I haven't been reading the Scales of War AP,so I can't comment on it; however, the H series of Wizards adventures have given pretty much an ideal amount of information for me to run them as linked adventures, although I'd prefer just a slight increase in background material for NPCs.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4550243, member: 3586"] Not too much. Oddly enough, the initial background support offered by Paizo for PCs in both Age of Worms and especially Savage Tide [i]detracted[/i] from the APs in my opinion. And, yes, I've run them both. The trouble was that Paizo spent a great deal of effort in detailing places that [i]weren't[/i] ultimately used in the APs that much, especially for Savage Tide. So, character creation focused on that... and then discovered that the AP path took them away from it (almost at once in ST). Consider also the organisations you could belong to in Savage Tide (using the rules from Player's Handbook 2). How exactly did your deeds on the Isle of Dread and the planes relate back to these organisations in Sasserine that never saw you after the second or third adventure? I want there to be some background information. I really want to know where the AP is going, and to think that the integration between the various parts works. I like having enough information about relevant NPCs that I can role-play them properly. I haven't been reading the Scales of War AP,so I can't comment on it; however, the H series of Wizards adventures have given pretty much an ideal amount of information for me to run them as linked adventures, although I'd prefer just a slight increase in background material for NPCs. Cheers! [/QUOTE]
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