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What level should Magic Missile be?
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<blockquote data-quote="Herremann the Wise" data-source="post: 2898100" data-attributes="member: 11300"><p>I believe it's at the upper end of 1st level spells. Most high level casters (9th or greater for the purpose of this spell) would take this spell as one of their regular repertoire. In fact, aside from Ray of Enfeeblement, I don't really see too many other 1st level spells in it's league when considered from this perspective.</p><p></p><p>No Save</p><p>Auto Hit (as long as creature can be targetted)</p><p>Force damage: cannot be protected against (unlike fire/electrical/cold/acid and sonic effects) and can hit creatures that normally cannot be hit.</p><p>Medium range: caster is normally out of standard movement range of the target</p><p>__________</p><p></p><p>Offers spell resistance</p><p>Must target creature - not object</p><p>Is not overly effective at the lowest levels (1 missile dealing 2-5 damage)</p><p>Maximum regular damage: 25hp</p><p></p><p>I think the spell has earned its place and does not really need to be changed or ammended. Perhaps the only thing I can think of for those that think it too powerful is to change its range from medium to short. However, in doing so, I think you completely nullify its utility in a variety of instances.</p><p>I don't think many people would be looking to make it more powerful, thus why I think it is near the top of the 1st level tree and not in the middle. </p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 2898100, member: 11300"] I believe it's at the upper end of 1st level spells. Most high level casters (9th or greater for the purpose of this spell) would take this spell as one of their regular repertoire. In fact, aside from Ray of Enfeeblement, I don't really see too many other 1st level spells in it's league when considered from this perspective. No Save Auto Hit (as long as creature can be targetted) Force damage: cannot be protected against (unlike fire/electrical/cold/acid and sonic effects) and can hit creatures that normally cannot be hit. Medium range: caster is normally out of standard movement range of the target __________ Offers spell resistance Must target creature - not object Is not overly effective at the lowest levels (1 missile dealing 2-5 damage) Maximum regular damage: 25hp I think the spell has earned its place and does not really need to be changed or ammended. Perhaps the only thing I can think of for those that think it too powerful is to change its range from medium to short. However, in doing so, I think you completely nullify its utility in a variety of instances. I don't think many people would be looking to make it more powerful, thus why I think it is near the top of the 1st level tree and not in the middle. Best Regards Herremann the Wise [/QUOTE]
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What level should Magic Missile be?
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