Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
What level should this spell be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="touc" data-source="post: 7550775" data-attributes="member: 19270"><p>So let's compare to existing things:</p><p></p><p><strong>1. Removing effects of this spell is rough.</strong> It requires a 5th level spell (<em>Greater Restoration</em>) with 100gp component consumed, for one level per casting. Damage to hit points is, on the flipside, instantly restored by a variety of easy means. We're dealing with a spell that can kill if maintained and has only 3 remedies beyond the save: long rest, <em>Greater Restoration,</em> Potion of Vitality. </p><p></p><p><strong>2. Xanathar's Guide spell "Sickening Radiance,"</strong> a 4th level concentration spell that causes anything that enters or starts turns in the fixed 30' sphere to make a Constitution save or take damage + gain a level of exhaustion. This exhaustion goes away when the spell ends. <em>That's huge, and intentional because Exhaustion is a bitch to get rid of and severely debilitating.</em></p><p></p><p>If the Exhaustion sticks around after the spell ends, that's nasty as the effects quickly lead to a character being useless. Half speed, then disadvantage on all saves (pretty much guaranteeing death is on its way by round 3 if the character is optimally statted for casting). The disadvantage on skill checks renders them super vulnerable to Grapples, etc., and a horde of spell effects and so on.</p><p></p><p><u>I'd go 3rd level if the effects fade by spell's end</u>, and you modify the duration to 6 rounds. It's still a spell that can kill if we get to effect 6. Any spell that guarantees a kill at some point pretty nasty. And, it's really impossible to mitigate or reverse the effects in battle. How many targets will ever have access to <em>Greater Restoration</em> or the rare Potion in the heat of battle?</p><p></p><p>I<u>'d go 5th if the effects don't fade</u>. This makes it an alternative to <em>Sickening Radiance</em> but with lasting effects that can only be cured by a spell of equal level, and even so, 1 casting per level.</p><p></p><p>To me, it's really about the rarity of remedies for Exhaustion that drives the level, not comparing it to spells that do damage and so on.</p></blockquote><p></p>
[QUOTE="touc, post: 7550775, member: 19270"] So let's compare to existing things: [B]1. Removing effects of this spell is rough.[/B] It requires a 5th level spell ([I]Greater Restoration[/I]) with 100gp component consumed, for one level per casting. Damage to hit points is, on the flipside, instantly restored by a variety of easy means. We're dealing with a spell that can kill if maintained and has only 3 remedies beyond the save: long rest, [I]Greater Restoration,[/I] Potion of Vitality. [B]2. Xanathar's Guide spell "Sickening Radiance,"[/B] a 4th level concentration spell that causes anything that enters or starts turns in the fixed 30' sphere to make a Constitution save or take damage + gain a level of exhaustion. This exhaustion goes away when the spell ends. [I]That's huge, and intentional because Exhaustion is a bitch to get rid of and severely debilitating.[/I] If the Exhaustion sticks around after the spell ends, that's nasty as the effects quickly lead to a character being useless. Half speed, then disadvantage on all saves (pretty much guaranteeing death is on its way by round 3 if the character is optimally statted for casting). The disadvantage on skill checks renders them super vulnerable to Grapples, etc., and a horde of spell effects and so on. [U]I'd go 3rd level if the effects fade by spell's end[/U], and you modify the duration to 6 rounds. It's still a spell that can kill if we get to effect 6. Any spell that guarantees a kill at some point pretty nasty. And, it's really impossible to mitigate or reverse the effects in battle. How many targets will ever have access to [I]Greater Restoration[/I] or the rare Potion in the heat of battle? I[U]'d go 5th if the effects don't fade[/U]. This makes it an alternative to [I]Sickening Radiance[/I] but with lasting effects that can only be cured by a spell of equal level, and even so, 1 casting per level. To me, it's really about the rarity of remedies for Exhaustion that drives the level, not comparing it to spells that do damage and so on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What level should this spell be?
Top