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What level should this spell be?
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<blockquote data-quote="Gadget" data-source="post: 7550827" data-attributes="member: 23716"><p>I concur with what most others have said about the dangers of permanent (well, beyond the spell duration) exhaustion. I would also like to add that I don't think making it the same level as <em>Greater Restoration</em> is automatically a good balance. <em>Greater Restoration</em>, as written, removes one level of exhaustion, while the victim of this spell is likely to have more than one level inflicted.</p><p></p><p>On a side note, I've always found it strange that the system makes it harder to recover from a single level of exhaustion than death (well, at least through spells), with <em>Revivify</em> being a third level spell and <em>Greater Restoration</em> being 5th level. </p><p></p><p>Back to observations about the spell in question: the point about Exhaustion effects being more devastating to PCs than to monsters is very relevant. A level (or even two) of exhaustion on a monster in your average encounter will help, depending on party composition and strategy, but it doesn't get really devastating until level three. On a PC, however, persistent exhaustion can really ruin your day or adventure. This is a problem I've run into when considering upgrading some of the less desirable necromancy spells I mentioned above by having them add a level of exhaustion: it is far more effective to use against the PCs than for the PCs to use against the monsters.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7550827, member: 23716"] I concur with what most others have said about the dangers of permanent (well, beyond the spell duration) exhaustion. I would also like to add that I don't think making it the same level as [I]Greater Restoration[/I] is automatically a good balance. [I]Greater Restoration[/I], as written, removes one level of exhaustion, while the victim of this spell is likely to have more than one level inflicted. On a side note, I've always found it strange that the system makes it harder to recover from a single level of exhaustion than death (well, at least through spells), with [I]Revivify[/I] being a third level spell and [I]Greater Restoration[/I] being 5th level. Back to observations about the spell in question: the point about Exhaustion effects being more devastating to PCs than to monsters is very relevant. A level (or even two) of exhaustion on a monster in your average encounter will help, depending on party composition and strategy, but it doesn't get really devastating until level three. On a PC, however, persistent exhaustion can really ruin your day or adventure. This is a problem I've run into when considering upgrading some of the less desirable necromancy spells I mentioned above by having them add a level of exhaustion: it is far more effective to use against the PCs than for the PCs to use against the monsters. [/QUOTE]
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What level should this spell be?
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