Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What level spell are these?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tormyr" data-source="post: 6927815" data-attributes="member: 6776887"><p><em>Dye</em> should probably be first level. Otherwise the caster would literally be able to paint the town red. The size of object affected should probably be no more than a 5 foot or 10 foot cube. The school of magic and material component depend on what the effect is. Does the color of the object actually change (handful of pigment, transmutation), covered in color (pigment, conjuration) or does the object only seem to change color (prism, illusion). Because there is not any mention of investigation to reveal or scratching a coating of color to see the real color, I would lean toward transmutation.</p><p></p><p>As for s<em>ummon person</em>, <em>instant summons</em> is almost exactly the same as what is desired for <em>summon person</em>. The limiting factor is the cost of the spell component. Alter <em>instant summons</em> to target a humanoid instead of an object, use a 1,000 gp ruby instead of a 1,000 gp sapphire, have the humanoid appear within 5 feet of the caster instead of in the caster's hand, and change the last paragraph so an unwilling target gets a Wisdom saving throw instead of a held object not transporting. Although it would be hard to have an unwilling target sit still long enough to be bound to the ruby.</p><p></p><p>My versions would look like this:</p><p></p><p></p><p>Dye</p><p>1st-level transmutation</p><p></p><p>Casting Time: 1 action </p><p>Range: 30 feet </p><p>Components: V, S, M (a handful of pigment) </p><p>Duration: 24 hours </p><p></p><p><span style="color: #000000">As an action you can temporarily change the colors of an object you touch. The altered surface area must be less than 10 square feet. This change lasts for the duration, or until you dismiss it as an action.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the color change remains in place an extra day for each level above 1st.</span></p><p></p><p></p><p>Instant Summon Person</p><p>6th-level conjuration (ritual) </p><p></p><p>Casting Time: 1 minute </p><p>Range: Touch </p><p>Components: V, S, M (a ruby worth 1,000 gp) </p><p>Duration: Until dispelled </p><p></p><p>You touch a humanoid of Medium size or smaller. The spell leaves an invisible mark on its body and invisibly inscribes the name of the humanoid on the ruby you use as the material component. Each time you cast this spell, you must use a different ruby. </p><p> At any time thereafter, you can use your action to speak the humanoid’s name and crush the ruby. The humanoid instantly appears in an unoccupied space closest to you regardless of physical or planar distances, and the spell ends.</p><p> If the target is unwilling, it can make a Wisdom saving throw. On a success, the target is not transported. </p><p> Dispel magic or a similar effect successfully applied to the ruby ends this spell’s effect.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6927815, member: 6776887"] [I]Dye[/I] should probably be first level. Otherwise the caster would literally be able to paint the town red. The size of object affected should probably be no more than a 5 foot or 10 foot cube. The school of magic and material component depend on what the effect is. Does the color of the object actually change (handful of pigment, transmutation), covered in color (pigment, conjuration) or does the object only seem to change color (prism, illusion). Because there is not any mention of investigation to reveal or scratching a coating of color to see the real color, I would lean toward transmutation. As for s[I]ummon person[/I], [I]instant summons[/I] is almost exactly the same as what is desired for [I]summon person[/I]. The limiting factor is the cost of the spell component. Alter [I]instant summons[/I] to target a humanoid instead of an object, use a 1,000 gp ruby instead of a 1,000 gp sapphire, have the humanoid appear within 5 feet of the caster instead of in the caster's hand, and change the last paragraph so an unwilling target gets a Wisdom saving throw instead of a held object not transporting. Although it would be hard to have an unwilling target sit still long enough to be bound to the ruby. My versions would look like this: Dye 1st-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a handful of pigment) Duration: 24 hours [COLOR=#000000]As an action you can temporarily change the colors of an object you touch. The altered surface area must be less than 10 square feet. This change lasts for the duration, or until you dismiss it as an action. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the color change remains in place an extra day for each level above 1st.[/COLOR] Instant Summon Person 6th-level conjuration (ritual) Casting Time: 1 minute Range: Touch Components: V, S, M (a ruby worth 1,000 gp) Duration: Until dispelled You touch a humanoid of Medium size or smaller. The spell leaves an invisible mark on its body and invisibly inscribes the name of the humanoid on the ruby you use as the material component. Each time you cast this spell, you must use a different ruby. At any time thereafter, you can use your action to speak the humanoid’s name and crush the ruby. The humanoid instantly appears in an unoccupied space closest to you regardless of physical or planar distances, and the spell ends. If the target is unwilling, it can make a Wisdom saving throw. On a success, the target is not transported. Dispel magic or a similar effect successfully applied to the ruby ends this spell’s effect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What level spell are these?
Top